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Showing posts with label Nascar. Show all posts
Showing posts with label Nascar. Show all posts

Friday, November 18, 2011

NASCAR Unleashed Review (X360)

NASCAR Unleashed is an arcade-style take on stock car racing that takes the cars off of the ovals and lets you race on fantasy real world tracks instead. It is sort of a kart racer, but instead of weapons and powerups, you take out your opponents by beating their fenders in like Kyle Busch in a truck race at Texas (I'm a KB fan, BTW ... now I made myself sad). The gameplay is a little rough, though, and there isn't much content here, which make NASCAR Unleashed hard to recommend.Game Details Publisher: Activision Developer: Firebrand Games ESRB Rating: “E" for Everyone Genre: Arcade Racing Pros: Interesting tracks; dynamic challenges; decent sense of speed Cons: Inconsistent gameplay; awful hit detection; easy boring racing; only 15 real drivers; no online multi; bland career

NASCAR Unleashed is not a sim like NASCAR 2011: The Game. It doesn't have all the tracks or all the drivers. In fact, there are only 5 NASCAR tracks and 15 drivers (4 from Hendrick, 2 from Stewart Haas, 3 from Gibbs, 3 from Roush Fenway, 3 from Childress). It is kind of a bummer that there aren't more drivers to choose from, but most of the popular ones are here. Also, despite 5 tracks being in the game, they (mostly) aren't the ovals we're familiar with. They are instead track variations that twist and turn in and around through the cities and countryside around the tracks. The track designs are actually pretty cool with some featuring huge banked turns where you're driving basically stuck to the side of buildings and there are lots of jumps all over the place.

Game modes include a career, quick race, time trials, and 2-player splitscreen multiplayer. All of the modes are pretty bare bones. Career consists of you basically just running through all of the track variations and you don't even have to win them all to progress. As you race you build up a running total of points that unlock new paint schemes for the cars when you hit specific milestones. It is all pretty easy, not very rewarding, and as shallow as a puddle. You can run through the whole career, win all the races, unlock everything, and earn a huge pile of easy Achievements in about 2 hours.

The gameplay is an extremely simple arcade racer. What driver you pick only has cosmetic effects (though, this is the same as in every other NASCAR game, so whatevs) and each race has 20 cars beating and banging on the track. The idea is that you build up a turbo boost by drafting behind other cars, drifting around corners, and hitting other cars and when you use the turbo you go super fast (like 300 MPH). So the races are pretty much just a lot of drafting, building up boost, and zooming past everyone. Your car takes damage from all the bumper car-style beating and banging which you can repair by driving through the pits to repair it instantly as well as pick up a free turbo. All in all, it is kind of easy and boring.

The game is made slightly more interesting with a couple of ideas, though. First, when you wreck other cars they become your rival and seek you out to get revenge on you, which is pretty cool. Second is the point system. By completing specific objectives in each race, hitting other cars, drifting, making rivals, getting revenge, and all that good stuff, you set a high score for that race. Beating your high score is kind of a fun hook.

A third way the races are kept interesting is that the game gives you dynamic challenges that pop up during the races that ask you to hit a specific number of cars, drift a number of corners, reach a certain ranking on the track, and more. The problem, though, is that the game is incredibly inconsistent when it comes to recognizing you actually doing most of these things. You can hit an opponent car a dozen times and maybe one of those hits will count. Drifting similarly only counts about half the time. It gets sort of frustrating when you keep doing what the game wants, but you aren't hitting it exactly right so it doesn't count.

Also, the actual racing is just really, really rough and borderline broken. The cars don't handle particularly well, which makes them tough to keep off the walls. Hitting the walls at any sort of speed, however, results in your car flying in the air and flipping around in slow motion while the rest of the field cruises by. Again, consistency is a big problem because no two hits ever act the same way. You can barely graze the wall going 120 and get thrown in the air, but hit the same spot doing 170 the next lap and nothing happens. I know the solution is to drive better and not hit walls, but you really can't ever slow down if you want to keep up. If it was consistent it wouldn't be so bad, but because everything is so inconsistent with the gameplay it just stops being fun after a few races.


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Sunday, November 6, 2011

NASCAR 06 Review

All of this combines to make one of the most satisfying NASCAR games yet. In past games you could get so far ahead (or so far behind) that you got bored. In 06, you have to constantly monitor your team and switch back and forth and do a lot of extra work which makes everything a whole lot more interesting than just turning left for 500 miles. The core gameplay is as solid as ever - perhaps even a little tighter than last year - and the team control aspects just add to it. You have to use strategy and actually think about things this time around.

Playing with a steering wheel peripheral kicks the fun factor and satisfaction of NASCAR 06 up even higher so if you have one it is definitely the way to go. I recommend the Fanatec Speedster 3 because it has force feedback and provides a much more solid and realistic feel. Other wheels (which work just fine for other games, just not NASCAR …) are a bit too loose and you’ll end up having to make minor course corrections the entire race and you’ll just end up wrecking.

Graphically, NASCAR 06 is a nice looking game but it isn’t too different from last year. Everything is still really clean and sharp looking and the frame rate is consistent all around. One disappointing aspect of the visuals is that everything in the Fight to the Top mode is handled through bland menus. Even though your team is earning millions of dollars and building fancy new garages you never see any of it. You never really feel involved in the behind the scenes aspects of racing which is a significant issue considering how important team ownership and maintenance is in Fight to the Top.

The sound in NASCAR 06 is just about perfect. The engines are loud, just like they should be, and sound just right. Radio chatter from your spotter and pit crew is also very good.

Overall, this is a game both aurally and visually.


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Monday, October 3, 2011

Nascar 06 Total Team Control

I am a fan of racing games, but as much as I enjoy turning left, Nascar never really held my interest, until now. As good as last year's was, Nascar 06 Total Team Control is twice the game. The ability to switch between cars cannot be overstated. Not only is it immensely fun, but it changes the strategy of the game in a fundamental way. Nascar 06 looks and drives great. Now with the team options it is a tier one racing game.Nascar 06 Total Team Control brings a much needed dimension to the forefront of racing games: teamwork. Blocking, drafting, pushing... Nascar has a major team component to it. It's not only nice to see in the game, it changes the way you race, for the better.

Much like last year, Nascar 06 looks sharp and drives superbly. It's not easy, and may be one of the more difficult racers out there. The sparks, the paint rubbing off, the damage modeling all not only look great, but truly impact the way your car handles. The career mode is as deep, and perhaps, better than ever. But the real treat is in the team control.

With one little flick of the D-pad (how glad am I that my Logitech Force Feedback steering wheel has one) you can actually switch between cars. This means that you can actually control teammates and position them to help each other out. By getting behind each other, you can create a draft-train that will push all four of you to the checkered flag. Got a car in first? Why not take control of a teammate and block for him? Shout into your USB headset and you can issue commands to teammates without having to actually control them. It's not just about your skills, it's about your ability to be a Nascar general.

Nascar 06 Total Team Control is a racing treat. It has a steep learning curve, but once your over the hump, your in oval track heaven. One side note, break down and buy a decent steering wheel. I love the Dual-Shock, but racers feel twice as sweet behind a wheel.


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