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Showing posts with label Release. Show all posts
Showing posts with label Release. Show all posts

Thursday, October 20, 2011

DualShock 3 Release Details

The DualShock 3 has finally hit American shores, a full week earlier than expected. The new PlayStation 3 controller brings rumble to the system (a feature many users were upset about missing).

The new and improved DualShock 3 looks nearly identical to the Sixaxis controller that originally shipped with the PS3. Noticeably heavier, the DualShock loses the Sixaxis logo, but features both game activated vibration (rumble) while maintaining full tilt functionality (Sixaxis).

Initially Sony tried to assert that the reason the PS3 didn't support rumble was due to the fact that tilt/motion sensing wasn't compatible with rumble, and later that rumble was simply a "last generation" feature (poor Phil Harrison). In reality rumble is a patented technology owned by a company named Immersion. Sony had lost its initial lawsuit over the technology (Microsoft settled for tens of millions of dollars) and, thus, couldn't include it in their controller. The two companies have settled their differences, and now we all get to enjoy the controller that should have always been... albeit a year and change later than we all expected.

It should be noted that the DualShock 3 officially replaces the Sixaxis controller, which has now been discontinued. The DualShock 3 has an MSRP of $54.95.

Sony has also released the following list of PS3 games that are compatible with/support rumble via the new DualShock 3 wireless controller. Games marked with an asterisk require a downloadable patch in order to activate the DualShock 3's rumble feature. The patch should download automatically.

Here’s the official list of games supporting the DUALSHOCK 3 at launch: (PS3) SCEA - Formula One Championship Edition* (PS3) SCEA - MotorStorm* (PS3) SCEA - Gran Turismo 5 Prologue (PS3) SCEA - PAIN (PSN) SCEA - High Velocity Bowling (PSN) SCEA - MLB 08: The Show (PS3) SCEA - Uncharted: Drake’s Fortune (PS3) SCEA - Resistance: Fall of Man* (PS3) SCEA - Ratchet & Clank Future: Tools of Destruction (PS3) SCEA - Go! Sports Ski* (PSN) SCEA - Folklore* (PS3) SCEA - Heavenly Sword* (PS3) SCEA - Warhawk* (PSN / PS3) SCEA - Super Stardust HD* (PSN) SCEA - Snakeball (PSN) SCEA - Toy Home (PSN) SCEA - PSOne Emulation (PSN) SCEA - Piyotama (PSN) SCEA - PixelJunk Monsters (PSN) SCEA - Blast Factor* (PSN) Sega - Condemned 2: Bloodshot (PS3) Ubisoft - Lost: Via Domus (PS3) Ubisoft - Tom Clancy’s Rainbow Six Vegas 2* (PS3) EA - Burnout Paradise (PS3) KOEI - Dynasty Warriors 6 (PS3) Capcom - Devil May Cry 4 (PS3) Atari - Dragon Ball Z Burst Limit (PS3) Disney Interactive - Turok

View the original article here

Thursday, July 21, 2011

Bodycount Release Date Announced News

Having originally been pegged for a Q1 2011 release before being pushed back to an early summer launch, Codemasters has now pinned down a September 2nd release date for Bodycount in Europe and August 30th in the US.
The shooter was originally fostered under the vision of Stuart Black, the eponymous co-creator of Criterion and EA's 2006 title, Black. However, he left the project at Codemasters' Guildford studio amid allegations of "post-E3 fallout" last year.
"Having created a great vision and direction for Bodycount, Stuart has decided to move on after three years with us," said Codemasters Guildford's Studio Manager, Adrian Bolton at the time. "He will see out his design role until October [2010] and, through the transition period, will continue to work with the talented development team that will take the game through to completion."
Codemasters also released Bodycount's final box art alongside this release date announcement. As you can see from the comparitive shot with Black's PS2 box art, Codemasters has also taken the unorthodox approach of making the gun the star.
~ Quoting ~

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