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Wednesday, November 30, 2011

Jet Fighter Games

This is a comprehensive and easy to read list of good jet fighter games. This list will appeal to the tastes of any fan who enjoy fighter jet games, or flying games in general.

Out of the many popular games for jet fighter fans, Ace Combat 6 is currently one of the most played. This game came out for the Xbox 360 several years ago, and still remains one of the most activity played fighter jet games with an online community. Some of the highlights of this game include fast paced, intense fighting, along with highly detailed and strategic game play. Ace Combat 6 will keep you busy dodging and ducking and at the same time trying to focus in on your target, all while watching your radar and screen for incoming missiles.

Ace Combat 6 also has an interesting story line that will keep most users interested in the single play mode for long periods of time, allowing you to enjoy your time spent in the game. Single player mode also allows you to unlock and buy new jets and weapons for use by you and your wing man.

Another highly popular game is Free Falcon 5, while this is a free fighter jet game, it has the game lay experience that a paid game would have. Free Falcon 5 is the free version of Falcon 4.0 Allied Force, it has upgraded features at the cost of system stability during play. This is a computer simulation game so it would help to have a medium cost computer if possible.

Free Falcon 5 offers a highly detailed level of game play that will make you feel very much like a real air force pilot. The actual game play experience will involve many actions a real pilot would take, such as operating the complex radar computer displays.

A final jet game that is worth noting here is After Burner. This is an old school game, and is now consider a classic. It is one of the most popular jet fighter game made, and is still a quality game. After burner puts in controller of one of several fighter jets, and allows you to shoot down many times of aircraft in a High speed and interactive on rails shooter style. This is an arcade game, not your normal simulation and you will be armed with a large amount of weapons to shoot down as many enemy's as possible.

The games listed here will greatly appeal to any one who flying games, and you will find them all to be of high quality. These 3 games have dominated the sky's for years or decades and will most likely continue to do so until others manage to take the place they hold.


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LEGO Harry Potter Years 5-7 Review (X360)

Do you like Harry Potter? Then you'll like LEGO Harry Potter Years 5-7. Simple as that. It isn't just a formless beast feeding off of your love of the franchise, though, it is actually a really solid game thanks to a couple of level design and progression tweaks that make makes the LEGO game style fit much better with Harry Potter than it did in the Years 1-4 game. More importantly, it makes the whole experience a lot more fun. Kid or adult. Man or woman. If you are a Harry Potter fan, LEGO Harry Potter Years 5-7 is worth a look.Game Details Publisher: Warner Bros. Interactive Developer: Traveller's Tales ESRB Rating: “E10" for Everyone 10+ Genre: Adventures Pros: Great level design; nice presentation; good set pieces for big moments; tons of content; fun gameplay Cons: Some obtuse puzzles; story won't make sense if you haven't seen the HP movies

LEGO Harry Potter Years 5-7 features "Order of the Phoenix", "The Half-Blood Prince", and "The Deathly Hallows Part 1", and "DH Part 2". The stories follow the movies more than the books, and some of the cut scenes and levels are direct copies of what happens in the movies, just LEGO-fied. Some of the set pieces for major events (the battle with Voldemort in the Ministry of Magic at the end of "OotP" immediately comes to mind) are really especially well done and really do a good job of combining the LEGO gameplay and HP universe well.

It has to be said, though, that if you have never seen the movies, nothing in the game is really going to make sense. You need to have seen all 4 movies covered here so all the cool cutscenes and funny LEGO takes on key scenes actually make sense. Of course, if you're interested in the game, you'll more than likely have already seen them all.

Gameplay

Each movie is split into six levels and you get to explore in between the levels. You can explore Hogwarts, King's Cross in London, Diagon Alley, and even the camp sites from DH 1. A ghost leaves a trail of coins for you to follow to start the next level, but you can explore if you want instead. Generally it is advisable to just play through the story completely before you really explore, though, since you'll need to unlock powers and characters through the story before you'll really be able to explore thoroughly. Also, you'll have to play each level twice - once for the story and once again to mop everything up when you have all of the necessary abilities - so don't worry about being thorough your first time. Hidden across the levels are students in peril, hidden characters, golden bricks, and red bricks (which activate cheats), so there is a ton to find and do here.

The level design was one of our complaints with the first LEGO Harry Potter game. It tried to turn Harry Potter, which really isn't an action series, into a bunch of 15-minute long combat-heavy levels and it didn't really make sense. In LEGO Harry Potter 2, the levels are much more cleverly designed and are usually split into multiple parts that might take you to a few different locations or have you play as a new set of characters all in the span of one "level". It keeps the action and exploration and "ooh, neat magical stuff" bits much more in line with how it is in the movies, and is a better experience because of it. It is just the right balance of combat, puzzle solving, and exploration.

New in this game is that you get to duel with other characters quite a bit, and it is fairly well done. When you're in a duel, you have to match the spell your opponent is using (designated by a colored line behind them) and then have to mash a button so your spell overpowers theirs. I have to admit, at first I hated the duels. Once I realized you could quickly change spells with the trigger buttons, though, they became much easier and more fun and trading spells with Bellatrix Lestrange and Voldemort was pretty thrilling.

One complaint I do have is that some of the puzzles you have to solve are pretty obtuse. Things aren't always made clear about how you are supposed to progress, and sometimes characters show up with new powers you need to progress but it isn't ever explained, so you wander about for 5-10 minutes until you figure it out. One or two times wouldn't be a problem, but this happens constantly through the game. I first noticed it in LEGO Batman and again earlier this year with LEGO Pirates of the Caribbean. It is one of the sort of confusing things about the LEGO games - they are clearly games aimed at kids (but good enough everyone can enjoy them), yet the puzzles are oftentimes a bit too tricky for kids to solve them all easily.

In a strange twist of fate, I didn't actually experience any glitches in my time (25+ ours to 100% complete it) with LEGO HP 2. Usually LEGO games are full of freezes and glitches and things don't always work right. I didn't have any problems this time around. Guess I was just lucky.

Graphics & Sound

Visually, LEGO Harry Potter Years 5-7 is a pretty nice looking game. The little LEGO people are cute and very expressive (they need to be since they can't talk) and all of the special effects look fantastic. The levels also look very good as well.

The sound is also very good. Music from the movies is used all over the place and it is kind of reassuring to hear character themes and other music from the series in all the right places.


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Tuesday, November 29, 2011

Xbox Stocking Stuffers

Looking for a quick and relatively inexpensive gift idea for an Xbox gamer? We have our picks for the best Xbox stocking stuffers right here.

Another great gift idea is videogame-related action figures.  There are figures for just about any game you can think of including Halo, Gears of War, BioShock, Assassin's Creed, Bayonetta, Metal Gear Solid, Metroid, Super Mario, Street Fighter, and many, many more.  It must be noted that you'll only really be able to find Halo figures in normal retailers, and will have to use a specialty shop for any others.  My personal recommendation is BigBadToyStore.com  (they also sell through the Amazon Marketplace if you'd rather buy through there to feel more secure).  They have a great selection, and mostly decent prices, though shipping can be expensive.  See their full selection of videogame items here.


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Pokemon - A Brief History of a Global Cultural Phenomenon

Unless you've been living under a rock for the past two decades, you must have already heard of the global phenomenon, Pokeman. Pokeman, a brand owned by Nintendo (the makers of Wii, and another famous video game brand - Mario), was launched in 1996. It was originally a set of role playing games for GameBoy, but soon morphed into an entire industry of video games, playing cards, collectibles, toys and other merchandize. Today, it is arguably one of the most recognizable brands in the world with followers in every country of every age group. From six year olds in Sweden to thirty somethings in Turkey, Pokeman is known and loved the world over.

The name Pokeman is derived from the Japanese 'Poketto Monsuta', which means "pocket monsters". Pocket monsters, of course, refers to the wide variety of 'monster' species that populate the Pokeman world. Originally, there were 649 such species and the list has been growing longer every year.

Pokeman is based around collecting, training and battling your own monster species. In this Universe, the trainer can collect monster species by using a specially designed ball called the 'Poke Ball'. Maybe you've even see this 'Poke Ball' - a red, white and black contraption that is a common sight around the world. Once collected, the monster species are trained and battled against each other. Each monster has special attacks and defenses, and winning a battle allows them to 'level up' to gain even more power.

Initially released as a role playing game, Pokeman soon evolved to include a very popular anime series. This series followed a trainer called Ash Ketchum collecting and battling monsters in a fictional world. Ash's first Pokeman is called 'Pikachu' - a furry, yellow creature that soon became the symbol of the Pokeman brand. Even today, most people associate Pokeman with Pikachu.

Besides anime, a number of full length feature films have also been made on the Pokeman Universe. A set of trading cards and manga comics further strengthened the brand's appeal. The cute, cuddly monsters appeal a lot to kids, who are the primary consumers of toys and merchandize related to this brand.

The popularity of Pokeman has been declining over the past few years. Nevertheless, many of the monsters - especially Pikachu - remain cultural icons throughout the world. In Japan, for instance, you can find everything from airplanes to theme parks dedicated to this brand.

Pokeman as a global phenomenon has left a significant impact on pop culture. It has been featured in everything from South Park and The Simpsons to VH1 and even a live action show ("Pokeman Live!") in the US. Despite controversies over the brand glorifying occult and violent themes, Pokeman continues to remain well loved throughout the world.


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NFSU2 Review

EA takes the Need for Speed series to the underground for the second time in as many years and has produced a winner once again. Need for Speed Underground 2 isn’t all that different from the first game, but it features more parts, more cars, and more stuff and is a better game overall. It isn’t completely free of problems, but NFSU2 is still a great racing game and stands among the best racers available on the Xbox.Need for Speed Underground 2 isn’t completely without problems, however. In fact, a lot of the complaints I had with the first game are still present here. The thing that bothers me the most is that in the career mode you aren’t actually able to make a car look the way you want it to look. Each part has points that contribute to the overall visual score of your car. In order to proceed through the game you have to meet certain visual points milestones. That means that you have to use the newest and the best even if you don’t like the way it looks. That is lame.

The other problems are mostly little nitpicky issues that are annoying, but I don’t think they really detract form the overall experience. The wide open city design is a cool idea on paper, but you spend way too much time just driving back and forth to get to shops instead of racing and that gets boring fast. Also, none of the difficulty levels provide a challenge simply because you can build an awesome car and just smoke everyone. And finally, what is the deal with traffic cars? If you bump them they slam on the brakes and you can’t move them so you have to usually back up in order to get around.

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GoldenEye 007: Reloaded Review (X360)

GoldenEye is one of the most beloved games of all time. It pretty much started the FPS craze that exists in the industry even today. I know some people would say Halo did, but we were playing console multiplayer FPS on N64 back in '97, well before Halo. So when Activision announced it was re-making / re-imagining the classic game in 2010, we were initially sad - because it was on the Wii - and then happy a year later when it was announced for Xbox 360 and PS3. This isn't the same old GoldenEye, though. This is a modern twist on the old classic that makes some pretty big changes. They are mostly for the better, though, and GoldenEye 007: Reloaded, is worth a look for old fans as well as newcomers.Game Details Publisher: Activision Developer: Eurocom ESRB Rating: “T" for Teen Genre: First-Person-Shooter Pros: Nice presentation; MI6 Ops; Classic 007 difficulty; neat modernization of old story Cons: Story changes are pretty jarring; Quick-Time-Events

It has to be said first off that this is not a remake of the classic GoldenEye 007 game or the 1995 movie. This is a re-imagining of the story to bring it into the modern day. Pierce Brosnan is gone and is replaced with current Bond Daniel Craig and is meant to take place in the same Bond universe as Craig's "Casino Royale" and "Quantum of Solace". The tone and presentation and overall feel of the story is much more modern to fit with the new leading man and storyline and it works really well.

The core story of an MI6 defector and an EMP-blasting Russian satellite is still present, but the way we get there is greatly different from the old game and movie. The story here takes some radically different paths - some of which are pretty jarring if you are a long time fan of the movie (they kill Zukovsky off, what the heck man!) - but when you stop worrying about what is different and start trying to appreciate the new version of the story, it is pretty darn entertaining overall.

However loosely it follows the same story we know and love, when you go to the same levels as before and see how different, yet familiar, they are, it is very cool. And I quite like the new cover of the "GoldenEye" theme song performed by Nicole Sherzinger. It compares pretty favorably to the Tina Turner version.

The gameplay, for better or worse, plays basically like Call of Duty. On lower difficulties there is the CoD-style "snap" targeting where you automatically target nearby enemies and can just run through enemy confrontations with no problems. It also uses the now standard recharging health system as well. The gameplay is very sharp, though, and the shooting is pretty fun and satisfying because of how fast paced it is. You don't really think too much, just shoot, which is fun.

Of course, there are some tricks up GoldenEye: Reloaded sleeves as well, though. First, in a throwback to the classic Rare shooter, higher difficulty levels actually give you more objectives that you have to complete. On the easiest difficulty you pretty much just run straight through a level. On higher difficulties, though, you'll travel to completely new areas of the maps you didn't even know existed in order to complete objectives. It is very cool. Another great throwback is the 007 Classic difficulty mode where there is no recharging health and you instead need to find body armor hidden in the levels, just like the N64 classic.

In addition to running and gunning through levels, you can also stealthily sneak through levels and silently take out guards if you want. You hack security devices and computers with Bond's smartphone. And there are some sniping and vehicle sections and boss fights and more to keep you busy. The single-player takes 10-12 hours to complete and is pretty enjoyable all the way through. Our only real complaint is that the game has a habit of throwing quick-time-events at you in somewhat obnoxious ways to be more cinematic, or something. We're fine just watching, thanks, and don't need to press buttons to make cool stuff happen all the time.

Multiplayer

One of the main selling points of the original GoldenEye game was multiplayer, and GoldenEye: Reloaded also comes with a full suite of multiplayer options. Up to 16 players can play online on bigger more modern versions of many of the old favorite maps along with plenty of new stuff. It uses the progression and perks system found in most modern shooters, which makes it fun and worth playing while you level up and get increasingly better guns and gadgets to play with. In a nice touch, you can even play as classic Bond villains like Jaws, Oddjob, Goldfinger, and many more.

Offline, you can play four-player splitscreen, just like the good old days. Instead of a perk system, however, the game lets you select from a long list of modifiers that change everything from how grenades bounce, making only headshots count (or not count at all), players exploding if they touch each other, players die if they stand still too long, and more. Offline multi is pretty fun and unique, and it is nice that it stands on its own with special options instead of just being a boring version of online pay.

MI6 Ops

There are no bots for the multiplayer, which is disappointing, but GE Reloaded makes up for it with the MI6 Ops mode. Similar to Spec Ops mode in the Modern Warfare games, MI6 Ops gives you a series of single-player objectives set on the multiplayer maps against bots. Really, this is just bot-style multiplayer, but instead of straight deathmatch it sort of plays like a combination of horde mode and other multiplayer game types. There are 40 missions in all, and in a great touch, there is a set of modifiers for MI6 Ops such as infinite ammo, paintball, golden gun, RPG (you start with a rocket launcher instead of a pistol) and more. Each modifier changes your scoring multiplier, which obviously will affect your ranking on the leaderboards for each mission, but if you don't care about leaderboards and just want to goof off against bots, you can.


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Monday, November 28, 2011

StarCraft 2 - 7 Easy Tips to Winning With Zerg, Protoss, and Terran

Winning in Starcraft is much easier than many believe. The truth is that many players are simply unaware to basic game mechanics that will give most new players a 90 % win rate in bronze all the way to top ten in diamond league. There is just a few simple tips that one must remember in order to do this. Here are 7 tips that will change your game play so much you wont believe it was that simple.

1. Picking your Race: There is much debate about which race is the easiest to play out of bronze and up to diamond. The truth is any race can be played and win games with, as long as the player is comfortable. But, honestly in my opinion it will be much easier for a player to master protoss than zerg or terran. This is due to the straight forward nature of protoss. As for terran you can still reach the same levels as you would with protoss but it will be more difficult for you to compete once u reach diamond and above. Finally zerg will take a deeper understanding of the game alongside a grasp on game mechanics in order win consistently

2. MACRO!, MACRO!, MACRO!: The term macro which refers to hotkeying your units or structures by holding down Ctrl and pressing a numerical number. this will allow you to control the unit or structure while not having to click on it or even be looking at it. So you can focus on attacking while still building workers and sending reinforcements to aid in the battle

3. Workers win games: It is a must to constantly produce workers through the game till all expansions are saturated with 20 workers on minerals and 6 on gas. The key to winning is a strong economy hands down

4. Scouting: Many low level players do not scout nearly enough, by watching what your opponent is building, you are able to prepare for the units he is using. Rather than being surprised when he knocks on your back door with 40 void rays and your forces are on other side of map

5. Map control: this is achieved by having units in all areas of map especially expansion zones. furthermore, this aided by having multiple expansions all across map.

6. Controlling opponents economy: You will win every single game you play if you can prevent your opponent from expanding his economy. As long as u keep building units and preventing him from expanding you will starve him to defeat

7. Keeping up with supply: One of the worst mistakes a player can do is supply block himself by not building enough pylons, supply depot's, or overlords. this will severely cripple your unit out put as well as worker output and in return gives your enemy enemy the upper hand. NEVER become supply blocked

These tips will greatly improve your game to the higher leagues, and they will amaze you. If you want to see my complete guide to winning with Full strategy analysis for every race, as well as powerful build orders that will crush your opponent at http://sc2pro.blogspot.com/


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E3 2011 Upcoming Kinect Games List

We've tried to round up all of the currently announced games (as of E3 2011) for Kinect we could find. Most are scheduled for a 2011 release, but a few will trickle over to 2012. There will also surely be some that make it out before the end of the year we're not even aware of yet. This is just a quick reference list to show you what is coming up for Holiday 2011.

Blackwater - Shooter from 505 Games and Zombie Studios based on controversial military contractor. Fall 2011 release.

Cheerleading (Working Title) - 2K Play. Fall 2011 release.

Child of Eden - Ubisoft, Q Entertainment - Rail shooter that mixes action and music with stylish visuals. Kinect controls are optional. June 14, 2011 release.

Codename D - Grasshopper, Microsoft - Use your body as a weapon to fight through amusement park full of monsters. TBA release.

Dance Central 2 - Harmonix, Microsoft - Sequel to hit game from Kinect launch. Will offer simultaneous multiplayer. Fall 2011 release.

Fable: The Journey - Lionhead, Microsoft - On-rails game set in Fable universe. TBA release.

Forza Motorsport 4 - Turn 10, Microsoft - Kinect used for head tracking, ogling cars outside of races. Racing gameplay will still use normal controllers. October 11, 2011 release.

Fruit Ninja Kinect - Halfbrick Studios, Microsoft - XBLA version of Fruit Ninja with Kinect controls. Fall 2011 release.

Ghost Recon: Future Soldier - Ubisoft - Use Kinect to customize weapons, shoot on firing range. TBA 2012 release.

Haunt - NanaOn Sha, Microsoft - Haunted house game aimed at families. TBA release.

Hole in the Wall - Ludia, Microsoft - XBLA version of popular (and humiliating) "Human Tetris" TV show. TBA 2011 release.

Hulk Hogan's Main Event - Panic Button, Majesco - Motion controlled pro wrestling where you not only perform moves, but have to create a persona and work the crowd. Fall 2011 release.

Just Dance 3 - Ubisoft - Popular Wii dancing game makes its debut on Kinect. Fall 2011 release.

Kinect Disneyland Adventures - Frontier Dev, Microsoft - Action/adventure/mini-game collection where you explore Disneyland and experience the rides. Fall 2011.

Kinect Sports Season Two - BigPark, Microsoft - Baseball, football, skiing, golf, and more. Fall 2011.

Kinect Star Wars - Terminal Reality, LucasArts, Microsoft - Pod racing, lightsaber battles, and more. TBA 2011.

Mass Effect 3 - BioWare, EA - Uses Kinect for voice commands of your squad. Early 2012 release.

Michael Phelps: Push the Limit - Blitz Games, 505 - Kinect swimming game. Your guess is as good as ours as to if it'll be any fun. Fall 2011 release.

miCoach - THQ - Kinect fitness and training game. Early 2012 release.

Minecraft - Mojang, Microsoft - Not a port, but a new version of Minecraft made specifically for Kinect. TBA 2011.

MotionSports Adrenaline - Ubisoft - An extreme sports Kinect game, which seems like a good idea considering how awesome hang gliding was (and how awful everything else was) in the first MotionSports. Fall 2011.

Nickelodeon Dance - High Voltage, 2K Play - A dancing game for kids with Nick Jr. characters. Fall 2011.

PowerUp Heroes - Ubisoft - Fighting game that dresses your Avatar in different superhero outfits, each with different powers. Fall 2011.

Project Draco - Grounding, Microsoft - Shooter featuring flying dragons. TBA release.

Raving Rabbids Alive & Kicking - Ubisoft - Off the wall Rabbids mini-game collection / party game. Fall 2011.

Rise of Nightmares - SEGA - Survival horror game. Not many details yet. TBA release.

Ryse - Crytek, Microsoft - First person sword fighting. TBA release.

Sesame Street: Once Upon A Monster - Double Fine, Warner Bros. - Minigame collection for kids. Could be amazing ... for kids. Fall 2011.

Steel Battalion Heavy Armor - From Software, Capcom - Sequel to giant robot game that used 40+ button controller. Now uses no buttons with Kinect. TBA release.

The Gunstringer - Twisted Pixel, Microsoft - Third-person-shooter where you control character with left hand, shoot with right hand. TBA release.

Sims 3 Pets - The Sims Studio, EA - The Sims, now with pets and Kinect. Fall 2011.

UFC Personal Trainer - THQ - UFC-themed fitness / training game. June 2011.

Wipeout: In the Zone - Activision - Run through obstacle courses based on hit TV show with your avatar. June 2011.

Your Shape: Fitness Evolved 2 - Ubisoft - Sequel to best exercise game from Kinect launch. Fall 2011.


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Oblivion Now Rated "M"

The ESRB recently issued an advisory that it has changed its rating for Elder Scrolls IV: Oblivion from a "T" for Teen to an "M" for Mature. The reason for the change? A third-party mod that allowed you to play the game with topless female characters in the PC version of the game.

The reason why this is a problem is because the nude art file was actually included in the final version of the game. It must be noted, though, that it is impossible to access without downloading the mod. It was left on the disc, but the average user isn't ever going to be able to access it. Similar to the "Hot Coffee" scandal around Grand Theft Auto San Andreas, this is a mod that you have to jump through several hoops to get so only a small percentage of people are ever going to see.

Of course, for anyone that has played the game it is pretty clear that Oblivion probably deserved an "M" rating from the start even without the pixelated elf boobs. There is blood and violence and you are killing other people. There are dismembered corpses all over the place. There is devil worship among many other cults. Cold blooded murder. Drug use.

It seems to me the ESRB blew it when it rated Oblivion and they are using the nude mod to cover up for their mistake.


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Sunday, November 27, 2011

How To Enjoy To The Fullest the Batman Games Online

Batman fans will definitely find it comforting to know that there are hundreds of Batman games online which they can play to their heart's content - and they can be easily downloaded too. They can also be played using an internet browser if you want. Players are free to choose what type and what genre they are going to play with as well. There are all kinds of titles available and all of them can definitely sharpen your playing skills and instincts, just like the Caped Crusader himself.

The many choices of Batman games online can even give a player the chance hone their personal abilities if they simply choose the right type. Check out the different Batman games online, from adventure and arcade games all the way to fighting and racing games. Indeed, a character as famous as Batman deserves to be featured in more than a hundred titles over the worldwide web.

The fact that there many choices you have available online is already a truth worth enjoying. It assures players that they can easily jump from one game to another if ever they get bored with the one they're playing. The titles available online are oftentimes similar to original video games released under this franchise. Examples of the original titles are Dark Tomorrow, Return of the Joker, Chaos in Gotham, and Gotham City Racer, among others.

For you to enjoy Batman games to the fullest, be sure that you log on to a dedicated site. By that, it means that such a website features only Batman games and nothing else. These sites are going to give you the best collection of titles. There won't be any other offerings here than the ones that feature Batman on the helm. If you do it that way, then you will be able to find the game that you want fast and easy. You don't have to do a search or look through the countless of categories because all that you can ever want are already out in front, ready for you to enjoy.

When playing Batman games online, be sure to start with the basics first, especially if you are a beginner at these things. Be reminded that online games follow a very different orientation from that played in a console. For one, the controls are different. You don't have a joystick or anything to maneuver your character. Only the keyboard and the mouse are present and using them can be an entirely different experience.

Familiarize yourself with the game you chose and with the way it is played. Don't be too over eager to try all the Batman games that you can hold of at once as they are going to remain online anyway. It will also stay free of charge so there's no reason for the rush. You are going to enjoy Batman games online the most if you take one step at a time and just play it at par with your pace and skills.

Luciano Figallo - Developer, webmaster and owner of several entertainment sites including music, video and gaming.
Do you want to play Spiderman games online? then visit Spiderman Games and play the most amazing Spiderman games online for free.


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Skylanders Review (X360)

Without a doubt the hottest gaming product for Holiday 2011 is going to be Skylanders: Spyro's Adventure. It isn't just a game, it is an awesome collection of remarkably well made toys that let you swap the characters in and out of the game by putting the toys on a special portal device. It is pretty much the coolest gaming peripheral to come along in a long time. The game itself? Mediocre, at least for a seasoned adult gamer. For kids, though, the game and toy line are pretty much the best thing ever. Find out all of the details here.Game Details Publisher: Activision Developer: Activision ESRB Rating: “E10" for Everyone 10+ Genre: Platforming Pros: Amazing concept; the portal is awesome; great excuse to collect toys; fantastic kids game Cons: The most devious marketing tactic in history; game underneath the cool toys isn't all that good

Skylanders: Spyro's Adventure is an action platforming game. Think the 3D Mario games or Banjo-Kazooie ... or past Spyro games, but no one played those (at least, not recent ones). Instead of using one or two characters to run and jump around an open world and save the day, Skylanders has a cast of dozens.

The key to the whole concept, and what raises it from a somewhat mediocre platformer into something much more interesting, is the Portal of Power peripheral and the line of toys you place on the portal to use them in the game. The Portal is a USB pedestal that plugs into your Xbox 360 and lights up and changes colors and looks super neat. Really, the portal looks awesome. While playing the game, you place one of the Skylanders toys on the portal and that character is immediately put into the game for you to use. Swapping characters is easy and instant, you just put a toy on the portal, so kids won't have any trouble with it. The game comes with three characters along with the game and portal for $69.99, but you can also buy single character toys for $7.99 or three-packs of characters for $19.99 and there are also bonus levels available as special toys as well.

You don't actually have to use any extra characters besides the three the game comes with to beat Skylanders, but you won't see everything the game has to offer, which is the real evil genius of the whole product line. The characters have elemental associations, so to open a water door or magic door or tech door or some other element, you have to have a Skylander with that element. Which means you'll have to buy more toys if you want to see everything. You don't have to buy the whole collection, and can actually see everything with just one character of each element, but the "Gotta catch em' all" Pokemon mentality is very strongly at play here. You won't "need" them all, but you'll "want" them. Or, er, your kids will want them.

The toys themselves are really remarkably cool. They are really, really detailed and look great. These aren't just quick cash-in tie-in toys. These are well-made collectible toys all by themselves. They have another unique quality besides just looking awesome, though. They actually save character data to the toy itself when you put it on the portal rather than saving it in-game. So when your character levels up and gets a new hat (which boost stats) or something, it is saved to the toy for you to use anywhere there is a portal. Like, say, your friends house so you show off how awesome your characters are compared to theirs.

While the tech and toys are great, the actual game you use them in is only so-so. It is an entirely linear, super simplified platformer that is, well, boring compared to other 3D platformers on the market. It is a kids game, though, so you really can't complain. The short length of the main game and tiny 10-level cap for characters make it an easy game for kids to pick up and really get the most out of. The game isn't super-easy, though, as some boss fights are basically wars of attrition where your Skylanders lose all their HP and have to be swapped out one after the other until you finally win, but it isn't all that taxing, either. Again, kids will dig it.

Personally, I'm not sold on it as a game for grown up gamers as much as so many other 25+ year old gamers on forums and podcasts all over the Internet seem to be. The gameplay is bland and boring, and while the toys are fantastic, I'm not particularly drawn to the characters. I do love the overall concept, though, and hope that Activision tries this again in the future with other licenses. Just imagine a Transformers game with the Portal of Power where you scan in new toys to use in the game. That is something I'd run out and buy all the toys for. Spyro, not so much. But that is just me.

It is kind of a hypocritical moment for gamers, though, because this entire game concept is basically premium DLC disguised as neat toys. If another game tried to sell you multiple packs of three new characters as DLC for $20 each, hardcore gamers would flip out and throw a fit. This isn't a criticism of the game, mind you, but more a criticism of gamers who only stand by their principles when it suits them and as soon as something new and shiny shows up they abandon them.

Graphics & Sound

Presentation-wise, Skylanders: Spyro's Adventure is a decent looking game. The game worlds are somewhat bland, and NPC characters are plain funky looking, but the Skylanders characters you play as all are fantastically detailed and look good. There are also some very nice special effects for attacks, and it looks good overall. The game is bright and colorful, which also looks nice.

The sound is only okay. The voice acting is kind of terrible, and battle sound effects and catch phrases are used over and over again to the point they drive you crazy. Solid music, though.


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Battlefield 3 Review (X360)

Battlefield 3 is a real Jekyll and Hyde-type of game. On one side you have a completely derivative and disappointing solo campaign. On the other, you have a fantastically deep and satisfying multiplayer. It is clear that most of the care and attention went into the multiplayer, and we're fine with that, but when the competition's offerings are more well rounded, it is hard to recommend Battlefield 3 on quite the same level. If your focus is on multiplayer, Battlefield 3 is among the absolute best and worth buying. If your focus is mainly on the campaign, move along. It is as simple as that.Single-Player Campaign

It is clear the campaign isn't the main attraction here since the single-player is actually on disc 2 and the multiplayer is on disc 1. If that doesn't tell you what is more important, I don't know what could make it more obvious. At any rate, there is a full story driven campaign here similar to the Bad Company games (minus the fun banter among the squad, BF3 is super serious) rather than the bot-driven training modes in the other Battlefield games.

The campaign itself is completely derivative, though. It is like it takes the best parts of the last few Call of Duty games and mashes them all together. It is hard not to get a sense of serious deja-vu when the first mission ends with a gun pointed at your head (a COD trademark) and the meat of the story is told through flashbacks while the main character is being interrogated (hello Black Ops). The six-hour campaign features missions you'd expect - a sniper mission, lots of turret sections, lots of urban combat, even a mark targets on the ground from a plane mission we've seen somewhere else before.

The fact that we've seen a lot of this before isn't necessarily the problem, though. I honestly like the campaigns in these types of games, and there is only so much you can do before it stops being realistic, so seeing similar missions between games isn't that big of a deal. The problem with Battlefield 3's campaign is the way it is presented. It is more like a guided tour of modern combat where your indestructible squad mates take you by the hand and lead you through the fights than you actually really having the freedom to do anything. You just sort of follow your squad around, or follow mission markers (and you don't want to break from the mission path, the game throws up a "leaving the battle area" warning if you do even if a different path might lead to a better flanking position or something), from one scripted sequence to the next. Your A.I. squad mates are surprisingly skilled too, as aside from set pieces where you absolutely have to be the one to pull the trigger, they do a pretty good job of killing all the bad guys for you.

The worst part is that you spend a somewhat ridiculous amount of time just watching stuff happen. In these sections your character automatically walks along and focuses on stuff the developer wanted you to see and you just sit back and watch. Fun movie, boring videogame. Also troubling about the campaign is the incredible overuse of Quick-Time-Events. Seemingly every couple of minutes a QTE pops up where you press a button and then watch your character jump across a moving train, or fight an enemy in CQC, or stab a damn rat in a sewer.

The story about an uprising in Iran with the threat of nuclear weapons scattered about is definitely interesting. And there are a lot of neat set pieces and absolutely stunningly cool things to see. But the gameplay itself just isn't all that fun. If you were thinking of buying Battlefield 3 for the single-player, don't bother. It isn't awful or anything, but it fails to really stand up next to the campaigns in other shooters - not just modern combat - on the Xbox 360.

Co-Op

There are also a handful (6) co-op missions available. Co-op makes things more fun (always), but even these missions have their share of QTE's and heavy scripting that take you out of the fun more often than we'd like. You can only play on Xbox Live, no local multi options available at all in BF3, and we recommend playing with friends rather than randoms. Co-op is more fun than the campaign, but we wish there were more of it.

Multiplayer

All that out of the way, onto the real draw in Battlefield 3 - the multiplayer. Nine maps of varying sizes cover multiple terrain types from deserts to coastal roads to urban settings and more. Vehicles such as Humvee's and tanks dot the maps, and larger areas even offer helicopters and fighter jets. There are multiple classes of vehicles, with a few variations in each class, and in a neat touch you actually earn specific perks and bonus upgrades for the vehicles when you use them well. So now you level up not just your character and their loadout, but also the way they can use vehicles. Minor damage to vehicles repairs automatically as well, and you now have a few second window to bail out if your vehicle is on the verge of being destroyed. Very cool.

Up to twenty-four players duke it out in teamwork-focused multiplayer modes. Going lone wolf is never really advisable in games like this, but in Battlefield 3 sticking with your team and completing objectives together is the key to victory. Solidifying this fact is the new scoring system that rewards players for suppressing the enemy (suppressing fire makes the enemies have blurred vision and less accuracy). You suppress while your teammates actually get the kill, but you all get points for it. You score points for pretty much everything you do, which makes you a valuable member of the team no matter your skill level and lets you level up to more quickly reach better equipment (and having more fun) without necessarily needing to have the most kills.

There are a couple of other significant changes in BF3. First is the ability to go prone (lay flat on the ground). This lets you hid pretty much anywhere and pick off enemies and you'll be hard to find if you position yourself right. Suppression is the counter to this, though, so by suppressing an area you suspect an enemy to be hiding in, you mess up their accuracy and give teammates time to take them out. Also new is the fact that knives are no longer one-swipe kills. It takes two swipes, or one from behind, to take out an enemy now, which makes close quarters fights much more tense and interesting than before.

No Bots

One complaint we have about the multiplayer is the lack of A.I. bots. Some people don't like playing on Xbox Live with 12 year olds screaming at them and prefer to play with bots. Also, bots would offer a way to actually learn maps and learn to use the vehicles (jets and helicopters in particular have a steep learning curve) and being able to practice offline with bots would have been appreciated. Part of the reason why we liked Gears of War 3 so much is that every single game mode is playable offline with bots. CoDBlOps also had multiplayer bots. It would have made the overall Battlefield 3 package a lot better if 70% of the content wasn't locked away exclusively for online players.

Presentation

Graphically, Battlefield 3 looks outstanding. The single-player campaign has an optional HD texture pack you can install, and we highly recommend that you do if you plan on playing the campaign. Without the HD textures it looks okay - the lighting is the same and other effects are the same, but objects and buildings and stuff look awful when you get close. With the HD texture pack, everything in the game world pops with detail and looks fantastic. Multiplayer maps take a bit of a hit in the graphics department, obviously, with 24 players running around, but they definitely look good. In a bit of a disappointing touch, the levels aren't as destructible as they were in Bad Company 1 and 2. You can still blow holes in some walls and stuff, but it isn't as crazy as it was in BC. Also, we don't love the dust on the camera lens, crazy light bloom lens flare effect that completely obscures your view way too often.

The sound is also very good overall. Solid music. Great sound effects that really put you on the battlefield. And solid voice work in the campaign.

Bottom Line

Ultimately, Battlefield 3 is an easy game to recommend depending on how you answer this question - Are you buying it for the multiplayer? If yes, buy it. You won't be disappointed and don't even have to bother with the mediocre campaign. If no, you don't care about playing multiplayer, you're better off skipping BF3 or just renting it if you enjoy these modern combat-type campaigns. The campaign is short and derivative and literally all of the other content is locked away only for online players. No use paying $60 for a game you can't really play. In the end, Battlefield 3 is among the best games on Xbox 360 in terms of multiplayer, but as a whole package it doesn't quite match up with other shooters. Keep that in mind before you purchase.


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COD Modern Warfare 3 Rev (X360)

Call of Duty: Modern Warfare 3 is a little predictable, and it isn't a big step forward for the series, but it isn't a step back either. It is kind of exactly what you expect when you start a Call of Duty game which, really, is a good thing. It has a great campaign, awesome multiplayer, and even some extra offline modes for "forever alone" gamers to enjoy (take that, BF3). Modern Warfare 3 is the best and most polished total package in the series. If you love COD, you'll love MW3. If you love to hate it, well, you'll just buy it and play it in secret like you did the rest of the series.Game Details Publisher: Activision Developer: Infinity Ward, Sledgehammer Games ESRB Rating: “M" for Mature Genre: FPS Pros: Nice presentation; exciting, well paced campaign; Spec Ops mode; solid gameplay Cons: Small MP maps; cheap SP deaths

Campaign

Modern Warfare 3 continues the ongoing Modern Warfare storyline right where Modern Warfare 2 left off. Soap and Price are in bad shape following their narrow escape at the end of MW2. Russia is super pissed at the U.S.. And World War 3 has started. You jump around to a few different characters on several fronts of the conflict - fighting off a Russian invasion of NYC as a Delta Force character before hopping over to see how Soap and Price are doing and then jumping off somewhere else. The story is really quite interesting. It took me a while before I actually remembered all that happened in MW2 (I remember specific moments more than story or characters), but after a few levels I was engrossed all over again. It is full of trademark Call of Duty set pieces and amazing moments, and unlike some games that made you do a lot of watching (or, worse, QTEs) when the cool stuff happens, MW3 leaves you in control.

One nice thing I really liked about the campaign is that it is split into a ton of small levels instead of overlong ones. Each level only takes 15-20 minutes and there are 15 of them. It adds up to a game that is only 5 hours long, but it is a really well paced, exciting 4-5 hours. Each level usually has some unique element to it, and you only do things for a few minutes before doing something else, so it never feels boring or repetitive, but also keeps you a bit hungry for more, which makes re-playing the campaign worthwhile. It delivers the high spots and then moves on to something else.

I have to admit, though, that I did get tired of constantly dying during the campaign. No, not the COD trademark "side characters die at the end of every chapter" stuff. I mean during gameplay. Enemy grenade spam (you don't see the grenade indicator when you're looking down the sights). Exploding cars. Suddenly accurate enemies (the A.I. is mostly cannon fodder, but at a few chokepoints they become super accurate). I'm not even playing on Veteran or anything and I died a hundred cheap deaths. To its credit, though, MW3 does have very conveniently placed checkpoints, so you never have to restart very far back from where you died, but it definitely gets obnoxious after a while.

Spec Ops

When you finish the campaign, and it is worth playing even though I complained a little, MW3 also has Spec Ops Mode. There are two separate modes this time around - a horde-style Survival mode where you fight waves of enemies and buy new equipment between waves, and an objective-oriented Mission mode. The missions are one-off missions that compliment the story campaign to give you an even broader experience of the conflict. You can play Spec Ops solo or in co-op locally or online. There is a separate XP system for Spec Ops so you can play and progress and unlock new weapons to use, just like MP, which makes it fun.

Of course, the real draw of a new Call of Duty for most people is the competitive online multiplayer. There is no combat training against A.I. here like there was in Black Ops, unfortunately, but it is easy enough to pick up. The XP system COD popularized is once again in place, so you earn XP by doing a wide range of things on the battlefield and level up to earn new weapons and perks. Individual weapons now level up as well, and you earn new attachements or stat boosts for a given weapon buy using it a lot. A lot of the fun of COD multiplayer is that it is fully customizable based on how you want to play, so every player can have a unique experience and make it fun in their own way by using different loadouts and perks and managing their weapons differently. It is addictive as heck.

One potential issue with the multiplayer in MW3 is that many of the maps are seemingly too small for the number of players on them. On one hand, it encourages players to actually move around more since they are much more likely to be flanked on the smaller maps, but it also changes the pacing of the game. There aren't really those slow paced moments between kills anymore. You just constantly have to be on the move. It isn't necessarily a bad thing, but it also doesn't exactly feel like COD anymore. Not all of the maps are too small, though, and with the variety of gametypes available, some gametypes strike a better balance on certain maps than others, so there are still plenty of fun maps even if a few are only so-so.

COD Elite

Activision got a lot of backlash when it announced Call of Duty Elite earlier this year. Elite is an Xbox 360 dashboard application, or you can access it on the Internet, that lets you check out your stats and overall COD experience similar to how Bungie.net and Halo Waypoint work for the Halo games. The base stat tracking is free, but Elite also has a premium subscription service that gives you all of the DLC, video guides to help you play better, and more for $50 a year. Elite is not required to play multiplayer, it is just sort of a Season Pass for DLC plus other benefits. If you are serious about COD, though, it can certainly be useful.

Graphics & Sound

Visually, Modern Warfare 3 can't match the great graphics of Battlefield 3, but it is in no way a bad, or even average, looking game. The engine is a little dated, sure, but there is something about the visuals in the COD games that manage to look sharp and realistic and genuinely good even if other games have better textures or lighting. MW3 really does look great and always runs at 60FPS.

The sound is also very good. Solid voice acting. Good music. And some of the best sound effects in the industry.

Bottom Line

All in all, Call of Duty: Modern Warfare 3 is yet another solid entry in the franchise that will keep players busy for months. A good, well paced campaign, awesome Spec Ops mode, and industry leading multiplayer all combine to make this a great overall package. Buy it.


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Saturday, November 26, 2011

History of the Video Game Awards

In 2003, the Spike TV Video Game Awards (or VGAs) became the first of such honors to focus on honoring recognition of excellence within the growing computer and video game industries. Each year, the best of the games are rewarded, interspersed with live musical performances, film and television celebrity appearances, and preview trailers for soon-to-release video games. The awards ceremony has taken place in various locations in Los Angeles, Santa Monica, and Las Vegas, and has been hosted by Samuel L. Jackson on multiple occasions. In 2009, for the first time, the awards show did not have any host at all. Musical performers have included Snoop Dogg and The Bravery, and celebrity guests in the past have included Jack Black, the cast of MTV's Jersey Shore, Green Bay, and Stevie Wonder.

Among the shows honors are categories featuring the coveted Game of the Year, along with best of honors for hottest video action and adventure, innovative graphics, and technology. Categories include separate honors for best Xbox 360, PS3, Wii, and PC games; separate honors for best handheld, shooter, action adventure, RPG, multiplayer, fighting, individual sports, team sports, driving, and music games; Game of the Year; Studio of the Year; Best Soundtrack, Best Original Score, Best Graphics, Best Game Based On a Movie/TV Show, Best Performance By a Human Male/Female, Best Cast, Best Voice, Best Downloadable Game, Best DLC, and Most Anticipated Game.

Critics of the awards disapprove of its selection processes for determining both nominees and winners, which they are concerned reflect bias toward specific products and platforms, with video console games being more likely to come out as winners of the crystal awards over PC games. Since winners are determined by online polls, critics accuse the program of awarding popularity only, rather than true advancement or innovation in the grand scheme of the industry. Additionally, concerns arise from the show's tendency to misappropriate awards or refer to games incorrectly. For instance, during the first Video Game Awards show, Halo won an award in the category of best shooter even though it should have been deemed ineligible, since it was technically a two year old game by then.

During the second awards ceremony, the host, Samuel L. Jackson, referred to the fifth installment of the Grand Theft Auto series, Grand Theft Auto: San Andreas, as "Grand Theft Auto 2." In addition, later on the same year's show, the game was mistakenly displayed with the label of "Grand Theft Auto 3." When video games King Kong: The Official Game of the Movie and 50 Cent: Bulletproof were nominated in categories despite having not even been released by the time the awards program had been filmed - in fact only being released just in time for the award show's broadcast - critics immediately took their nominations as nothing more than components of advertising and publicity campaigns for both games. It did not help that the video game Bulletproof, had actually even been nominated for the most highly sought after honor of the awards show, Game of the Year, in spite of negative reception by critics as well as gamers upon its release. Another sore spot for critics of the awards program is that they feel the ceremony dedicates too much time and emphasis to celebrities, musical performances, and aspects of pop culture that have nothing to do with the video game industry, just to draw a larger audience and boost ratings for the show.

The author of this article is 10 year veteran in the crystal awards and recognition gifts industry.


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Call of Duty: Elite Details

Call of Duty: Elite is the oft-rumored premium service for Call of Duty that Activision plans to roll out with Modern Warfare 3 in Fall 2011. It isn't quite what people expected, though. It won't make online COD multiplayer pay-to-play, and Elite won't actually require a monthly fee. It will offer additional features that you can pay for, but the core Elite service will be free. We have all of the details right here.

What Is Call of Duty: Elite?

Call of Duty: Elite was developed from the ground up by Activision's Beachhead studio to offer cutting edge features to Call of Duty multiplayer beyond just the game itself. It will launch with Call of Duty: Modern Warfare 3 on November 8th, 2011. Most of the features will be free, and online multiplayer won't cost anything, but there will also be a paid premium service available as well.

"The average Call of Duty player spends 58 minutes per day playing multiplayer. That is more than the average Facebook user spends per day on Facebook. And yet, right now, there are very few tools to unite and super charge that social community," said Eric Hirshberg, CEO of Activision Publishing. "Whether it's allowing you to connect with your friends, or people of a similar skill level, people who live in your city, people who share your favorite passions, join competitive clans or social groups, or upload, view and comment on the incredible mass of player-generated content, or watch and comment on exclusive created content, Call of Duty Elite will give people more ways to connect with fellow players than ever before. Elite will also allow players of every level to improve their game with an intuitive suite of tools, and compete in tournaments for both real and virtual prizes."

No Really, What IS It?

Online multiplayer will remain free to play. Elite is, thankfully, something else.

Connect -Activision is still being kind of vague, frankly. Elite is designed to be a sort of all-inclusive community portal for Call of Duty multiplayer. It will be a stat tracking service (similar to what we get with Bungie.net for the Halo games, we assume), as well as a community building service. You'll be able to find people of similar interests and skill levels and then make clans to compete with and against each other and compete in tournaments. It is like social networking just for Call of Duty players that will greatly alter your matchmaking results so you'll be able to find players more similar to yourself instead of just getting thrown to the wolves like most multiplayer games.

Compete - Both in-game and real world prizes are being promised for users of all skill levels. The idea is that instead of struggling against skilled players, you can play against a bunch of scrubs and actually have fun. And at the same time, you'll still be rewarded.

Improve - Elite is also being touted as a sort of personal coach that will help you improve. You'll obviously improve simply by playing with people closer to your skill level, but the game will offer additional information based on your stats that will help you get better at the game.

What About the Premium Elite Service?

So, if online play in Call of Duty will still be free (other than your Xbox Live subscription), and most of the Elite features will be free, what exactly will Activision charge for with the premium membership? All we really know is this, taken from the press release -

"Call of Duty Elite will offer a premium membership with a wide range of state-of-the-art services, exclusive entertainment programming and all-inclusive game content for less than the cost of any comparable online entertainment service currently in the market."

As to what exactly that means, your guess is as good as ours. They didn't say how much it will cost, or what you'll get. Rumors indicate it could be as simple as special in-game tags or camo patterns or as big as getting new maps earlier / cheaper. We don't know for sure yet.

CoD: Elite Beta Coming to CoD: Black Ops Summer 2011

To test the service, CoD: Black Ops will get an update to serve as the beta test for Elite later this Summer. You can sign up for the beta here - Call of Duty: Black Ops Elite Beta Sign Up


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Saints Row: The Third Review (X360)

While Grand Theft Auto went super serious and kind of boring with GTA4, Saints Row has always been crazy and over the top. Saints Row: The Third kicks up the craziness even more and the result is one of the funniest and most fun open world games yet. Great set pieces give every mission at least one "Holy ****" moment, the weapons and vehicles are fantastic, the dialogue is hilarious, and it is fun to play a game that just doesn't give a damn about realism or being serious. Saints Row: The Third is a blast.Game Details Publisher: THQ Developer: Volition ESRB Rating: “M" for Mature Genre: Third-Person Sandbox Pros: Over the top set-pieces; great voice acting (Laura Bailey!); awesome weapons; lots to do; co-op; steady stream of new stuff to play with Cons: Some bland side missions; not enough songs on radio; kind of easy

The story in Saints Row: The Third has the Third Street Saints as more than just a gang from Stillwater. They are a media empire who are now rich and famous, but they still like to play the villain every once in a while. You know, to keep in practice. When a bank robbery attempt goes wrong, the Saints end up stuck in a new town, Steelport, and instead of heading home they decide to take over this new city. Standing in their way are rival gangs and a frightening anti-gang military force. At least they have the support of Steelport's mayor.

Your character is the leader of the Saints, and is literally whoever you want them to be. You can customize characters however you like and are even encouraged to change them entirely in the middle of the story. It frankly doesn't matter what your character looks or sounds like. Change from man to woman, completely change their face, give a woman a beard, make them talk in a zombie voice - you can do whatever you want. There are several clothing stores around the city that have everything from Saints-branded gear to costumes to emo clothes and even lingerie. You can even walk around naked (censored, though) if you want.

The gameplay is pretty standard third-person open world stuff. You steal cars. You drive around. You shoot enemies (or civilians, whatever). The core gameplay doesn't really stand out other than you can quickly steal cars by jumping in through the windshield. The enemy A.I. is completely braindead and is mostly just there as cannon fodder. The game is really pretty easy overall, especially if you upgrade your health and combat abilities and upgrade your weapons. You can piss off the cops or rival gangs and are immediately forgiven by just entering a property you own. The game is easy.

That is a good thing, though, because it lets you goof off without really worrying too much. You are free to kill and steal and do whatever you want without really worrying about whether the cops are going to mow you down. Oh, they'll still show up, you just don't have to worry about them.

While the gameplay mechanics don't exactly stand out, the weapons you use and the missions you play through are what make SR3 so fun and interesting. Weapons range from normal pistols, SMGs, shotguns, and rifles on up to brain controlling octopi, Fart in a Jar grenades, dildo bats, chainsaws, the ability to remote control A.I. vehicles, and more. Vehicles go from standard cars and trucks on up to hover bikes, VTOL aircraft, a Mars Rover, laser firing tanks, and more. Causing mayhem is fun here.

Missions

The missions you use all of these neat toys in are part of the fun as well. One of the first missions has you jumping out of a plane and then having to somehow get back in while it is falling. Crazy. You'll rescue an ally from a S&M hotel, fight off a zombie invasion, hack a computer from the inside Tron-style, and more. Not all of the 47 main missions are super exciting - quite a few of them are just introducing the side missions - but for the most part the missions are awesome.

The side missions aren't quite as consistently good, unfortunately. There aren't any police or ambulance or delivery missions, and instead you do things like steal hookers from rival pimps, drive around with a tiger in the passenger seat, protect an ally while they make a deal on the street (Saint's merch, not drugs), and dive in front of oncoming traffic in Insurance Fraud, among other things. Some side missions are pretty bland (Mayhem, Insurance Fraud) but some are pretty good like Professor Genki's Super Ethical Reality Climax reality show. There are also vehicle theft missions where you find a specific vehicle as well as assassination missions (where you have to perform specific actions to make your target appear) that are pretty good as well. Overall, though, the side-missions are kind of boring.

The missions and side missions all contribute cash to your bank account as well as respect. Respect is basically XP, so you when you earn a set amount of Respect you level up. It isn't like past Saints Row games where you had to reach a certain level of respect to open new missions, however. In SR3 respect is purely a leveling device. Higher levels give you access to new upgrades and better toys to play with.

Cash is used to buy properties, buy upgrades for your character, customize and upgrade vehicles, upgrade weapons, buy new outfits, and upgrade your strongholds to help you earn even more cash and respect. Properties you own all make you even more money that is deposited in your account every in-game hour (10-15 minutes). You always have a constant stream of income, and pretty much everything you do builds up Respect even if it is just a few points at a time, so you level up quickly and usually have plenty of cash and lots of fun things to spend it on. A nice thing about SR3 is that it is all open from the start. The entire city is there for you to play in. You can drive to the airport and steal a plane and fly around before jumping out and parachuting to the ground within 5 minutes of arriving in Steelport, something locked away for much later in most open world games. Or go to the military base and steal a tank and blow crap up right from the start of the game. It is nice that they don't lock away the fun stuff. With that said, you do have to complete missions in order to unlock the really crazy weapons and vehicles and stuff, but it is fun right from the start if you just goof off and don't really do missions. I played for 10 hours just exploring and finding hidden stuff and doing side missions before I really seriously started doing story missions. To finish the game 100%, it takes a solid 25+ hours or so.

Co-Op

Saints Row The Third isn't just a single-player game, though. It is also features co-op where you and a friend can cause havoc and have fun and complete missions. Goofing off in open world games by yourself is only so fun. Playing with a partner, especially in a crazy world like SR3, makes everything better.

SR3 also has its own version of Horde Mode, titled Whored Mode. It is really the same as horde mode in other games - waves of enemies attack you and you have to kill them all - but fending off waves of S&M freaks, psychos wielding dildo bats, zombies, giant brutes, and more makes it much more interesting here. Again, play with co-op friend to make it more fun.

Graphics & Sound

Visuals are one area where Saints Row: The Third is lacking a bit. It isn't exactly a pretty game. It doesn't look awful or anything, but environmental objects pop in and out constantly and there are generally pretty bland textures everywhere. The character designs are exaggerated and sort of twisted and the NPCs and enemies only have a handful of different models so you see the same people everywhere. At least the explosions and other special effects are nice.

The sound is pretty good overall. The voice work is solid no matter which voice you choose. I chose the female voice played by one of my favorite anime / VG voice actresses, Laura Bailey, who did a particularly good job. Or you can make your character grunt and groan like a zombie, One complaint I do have about the sound is that there isn't really very much music on the radio. There are multiple radio stations to choose from, all with licensed music of course, but you'll end up hearing the same songs over and over and over just because there isn't a huge tracklist. The Adult Swim radio channel is pretty good though, I have to admit.

Bottom Line

All in all, Saints Row: The Third is a big, goofy, over the top experience that never forgets that videogames are supposed to be fun. It doesn't have genre redefining gameplay, or top of the line visuals, and not all of the side missions are the greatest, but it offers up fun and hilarious dialogue and funny situations by the truckload. It is an absolute blast to play because it doesn't make you hold back. You can do whatever you want, however you want, and it is pretty much always fun. If you like the freedom of open world games but don't always appreciate how stiff and realistic some of them try to be, Saints Row: The Third is for you. We highly recommend it for a purchase.


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Friday, November 25, 2011

The Current State of PC Gaming and the "Sysifos Problem"

Full disclosure before you start reading this article; I am a PC gamer at heart. But I am also a gamer that enjoys great games on whatever platform they are available.

I currently own an Xbox 360, PlayStation 3, Nintendo Wii (hey, don't laugh, it seemed like a good idea at the time) and a Nintendo DS.

So I bear no ill will towards consoles, even though the majority of my everyday gaming takes place on PC.

It seems that as of late the PC is having somewhat of a resurgence as a major platform for "Triple A" games.

Battlefield 3 is a good example of a major release that flexes its muscles on the PC platform in comparison to the console version.

The current generation of consoles are getting pretty long in the tooth by now.
With 5-6 years under their belt, it is no wonder that game developers are trying to squeeze out the last drops of gaming juice from these partially mummified fruits of gaming hardware.

Of course, this also means that the current console generation has a huge audience by now, so there is plenty of incentive to still keep pumping out your games on Playstation 3 and Xbox 360.

But it does look like new games are now first shown on the PC, where developers can give a truly stunning presentation, before a more toned down version that can run on consoles is demonstrated.

This is a very natural development, as game makers will of course always be chasing those stunning visuals that will make the jaws of the public drop open and do their best "fish-on-land" impression.

Since the guts of the consoles have pretty much given all that they are going to give, it is becoming almost impossible to get this sort of reaction from simply being clever with your coding.

You need more horsepower than what you can find withering inside a PlayStation or Xbox.
Enter the PC with its constantly shifting hardware that has by now completely and utterly eclipsed that of the consoles.

This allows game developers to create those stand out visuals that will get heads turning and preorders rolling.
Even if it turns out to be a bit of the old smoke and mirror, showing off the PC version of the game on a super high end PC, while Joe Mario Kart ends up ordering the Xbox 360 version that only has half of the graphical bells and none of the whistles of the PC version.

This is something that we have seen before and it's a cycle that I call the "PC Sisyfos problem".

Picture the preference for PC's as a big hill.
At the bottom of the hill is a large rock that gets pushed up to top of the hill as PC games slowly gain momentum against their console counterparts, as their technology continues to evolve.

Every new major console generation launch sees the release of hardware that is usually equal or better to most hardcore gaming PC's that are out at the time.
Coupled with the fact that you are working with a fixed platform, this means that developers are able to churn out some games that put most of the contemporary PC games to shame and makes all gamers go "oooh, shiny shiny!".

The rock is at the bottom of the hill

This effect starts to wane a bit, but after the first couple of years it's not that pronounced, because developers may be struggling with hardware that is slowly becoming obsolete, but they are also learning all the tricks that they can use to cram still more power out of the box.

The rock starts slowly being pushed up the hill

Inevitably of course, this development of squeezing ever more power out of the same hardware reaches a limit.
This is when you start noticing that PC games are beginning to look noticeably better than their console counterparts, and probably where we were at about 12-18 months ago.

The rock is now very close to the top of the hill

Finally we enter a brief period, where it is evident to everyone that the PC is just punching the consoles in the face and taking their lunch money in terms of hardware power.

All the visually impressive stuff is being shown on PC's and consoles have well and truly hit their performance ceiling.

The rock reaches the top of the hill and everyone wipes the sweat off their faces and enjoy a brief and ill advised round of "hells yeah, in your face Microsoft/Sony/Sega/Nintendo".

This is the point where the next generation of consoles is announced.

Crammed full of next generation hardware and sporting tech demonstration videos that make PC gamers weep salty tears of envy, they immediately rally the gaming public towards this new beacon of visual splendor.

The rock tumbles headlong down the hillside, crushing any PC fanboys foolish enough to try to stop it.

Right now we are just coming up on the hilltop.

The PC is markedly stronger than the consoles and we have yet to see a response from the big two console makers (Nintendo has pretty much already given up on trying to create consoles that are hardware powerhouses).

So to all my fellow PC gamers that are pushing the rock alongside me I say; Enjoy our brief moment of glory and spot in the sun.
It's been a fun ride and I'll see you all at the bottom of the hill next Christmas.

Don't stop pushing!

I'm a passionate gamer and lover of science fiction.

With more than 25 years of gaming and consuming sci-fi in every media form, I consider myself something of an expert.

I write reviews, impressions, opinion pieces and things that are just meant to make you smile.

If you like this article, then you'll probably like my site, which you can find here:

http://www.lightspeed-gaming.com/


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Rocksmith Review (X360)

A lot of folks laughed when Ubisoft revealed it was working on a new guitar game. The plastic instrument genre is pretty much dead, after all. Rocksmith isn't a plastic instrument game, though. Rocksmith is a real guitar game. Not like Rock Band 3 where you need a special "real" guitar. No, Rocksmith uses anything with a pickup from a cheap second hand pawn shop axe all the way up to a top-end Gretsch or Gibson. It is more a learning tool than a pick up and play party game, so it isn't going to replace Rock Band, but if you're looking to learn how to play real guitar, Rocksmith is definitely the way to go.Game Details Publisher: Ubisoft Developer: Ubisoft ESRB Rating: “T" for Teen Genre: Music Pros: Works very well; good song list; great teaching tool; minigames Cons: Lacks personality; awful menus; having to unlock stuff

Full disclosure: I never played the Rock Band 3 Pro Mode so I can't compare it with Rocksmith. Review units for the RB3 guitars were not easy to get, and I couldn't justify paying $150 for a fake Mustang or $300 for a so-so Squier Strat.

This is why Rocksmith is appealing for me. I didn't have to buy new equipment just to play it. I already have an Epiphone Wilshire LE (hugely underrated fairly cheap guitar, I love mine) and an Epiphone LP Special II (my first guitar ... I have no regrets) so I was already set to play Rocksmith.

Hardware

If you have a guitar already, you can buy Rocksmith along with the special cable it requires for $80 MSRP. You can also buy an extra cable, for simultaneous co-op play, for $30. If you don't already have a guitar, Rocksmith comes in a bundle with an Epiphone LP Junior for $200, though some retailers have already had sales where it was down to $170 or so, so if you look around you might find a deal. The LP Junior is a solid beginner guitar. Keep in mind, the Junior part doesn't mean it is small, it just means it is a full sized Les Paul-style guitar but with less features - mainly just one pickup compared to the two you'll find on the slightly more expensive Epiphone LP Special II. It won't blow you away or anything, because the pickups are pretty muddy, but it has a great feeling neck and is a great place to start for beginners.

Any guitar with a pickup and a 1/4" output will work thanks to a special cable that comes with the game that is a 1/4" audio plug on one end and a USB cable on the other. Unlike with Rock Band 3 or (lol) PowerGig: Rise of the Six String, which had sensors in the neck so it could tell what note you were playing, Rocksmith instead looks for the specific tone it expects based on the sound. An in-game tuner helps you tune your guitar to match what the game expects to hear. It isn't a super precise tuner, but the whole point is that it produces the tone that the game is looking for, so even if it isn't as perfect as some $100 chromatic tuner, you can't really complain. This way, any guitar will work perfectly fine with the game.

It Isn't the Only Way to Learn, but Definitely One of the Better Options

As for my own skill level, I have only been playing a couple of years now. I'm not some semi-pro musician who has been playing 10+ years that doesn't "get" what Rocksmith is trying to do (like some reviews I've read, yeah I'm calling you out). I'm pretty much square in the intended demographic for Rocksmith - well, maybe a little further ahead. I already know scales and chords and transitions and all of that and have my handful of songs I have learned and can play. Side story time. I was actually inspired to learn guitar by the "Beck: Mongolian Chop Squad" anime. I loved the music and decided then and there that I was going to learn it. About a week after I bought my first guitar, I could already play "Face" and "Moon on the Water" and have progressed a lot more since then. I never had a teacher or lessons, and instead learned with tabs and watching other people play.

Some experienced guitar players will tell you this is the wrong way to learn and you need to know the basics first and HAVE to get a teacher. In my experience, experienced guitar players are super territorial and want to make learning guitar seem much harder than it is. And if you don't learn the hard way (with a teacher) and have to suffer like they did, then you're doing it wrong. But I feel you have a lot more fun learning to play songs you actually like instead of practicing tedious crap for months. And by playing songs you actually like, I guarantee you that you'll learn all of the basic techniques and scales and chords along the way, and you'll have a lot more fun doing it. Teachers and lessons are great for some people, but they don't work for everyone which is why so many people end up giving up on learning guitar.

Gameplay

What does all that have to do with Rocksmith? Everything. Rocksmith teaches you to play in much the same way as I described. You play real songs and the techniques and things you need to learn are introduced slowly and naturally in the context of a real song rather than just making you practice something without really understanding how it is supposed to be applied.

The on-screen interface is laid out with the six strings of the guitar each representing a different color. Numbers appear on the in-game fretboard which show you where on the neck you are playing, and when you have to move your hand the fretboard expands well ahead of time to show you which direction to move, as well as how far. Notes show up on the fret board on the numbered fret it is on, as well as the color of what string it is. Power chords and full chords have their own special markers on-screen, so it is easy to know ahead of time when you need to change position. If you are off by a fret or two, a little arrow pops up telling you what direction to go so you'll be right. This way you can learn to play without having to look at your hands too much, which is very important. It takes a bit to get used to it all, but it works very well once you learn what everything means.

One tip I will offer is that you can invert the string layout in the options menu, which I recommend. Normally, the bass E string would be on top of the screen, followed by A,D,G,B,E to the bottom, which mirrors your guitar in relation to the TV. For many beginners, however, it is easier to have the strings represented in the opposite order, with the bass on the bottom and the treble on the top, because this is how the guitar looks when you look down at it when you play. It is also the way guitar tabs are laid out, so if you plan on going from Rocksmith to learning other songs with tabs, inverting the string layout in the game will help you.

When you first start a song it will be easy with single notes where you are only playing a fraction of the total notes of the song. As you demonstrate that you know what you are doing - by playing along perfectly or even filling in the gaps with the right notes if you already know the song (you aren't penalized for noodling, which means you can improvise and have fun here) - the game automatically adjusts the difficulty either up or down to suit your level. The difficulty of the song dynamically changes, so after you play a song a few times it will have a much more complex note layout from when you first played it because you, presumably, are getting better at it.

It is an incredibly smart way to learn, and really is an improvement over how most players learn with tabs. Players that learn with tabs usually know a few full songs, and only the beginning part of a ton of songs, because that is all they bother to learn (guilty ...). The way you usually learn with tabs is to learn a chunk, then play a little more, then learn a little more, and a little more, and a little more, starting over from the beginning and learning ever-increasing chunks of the song until you know the whole thing. Sort of like how you play Dark Souls (play just a little further after each death). Rocksmith, on the other hand, makes you learn an entire song all at once. But, like I said, with the dynamic difficulty you learn on a curve where the song gradually fills out with all of the notes instead of overwhelming you with having to absorb every note all at once. It is a very clever way to learn.

Features

The game comes with 40+ songs, with more coming as DLC (see the full track listing at the official Rocksmith website here), each with multiple versions that that only make you play single notes, chords, or combo versions with everything. You progress through the "career" by meeting point thresholds in each song. The scores to progress are very, very low, so don't worry too much about progressing even if you are a beginner. With that said, however, more skilled players will have to play pretty well to master each song where you have to play everything note-for-note and be nearly perfect. Which is great, because whether you are a beginner or skilled player, the goalposts are always moving just a bit further ahead so you are motivated to keep playing and learning.

It has to be said, though, that the game is kind of dry and sorely lacks the personality found in Rock Band and Guitar Hero. You just sort of trudge along the maze of menus (seriously, you have to select a million things before the game lets you do anything) playing songs from the menu and occasionally playing a "show" where you play the songs you just learned for a crowd.

The only real reward you earn is that you unlock new guitars, amps, and effects pedals you can use in the "Amp" mode of the game where you just get to play whatever you want. It is fun to set up all of the levels and effects and craft custom tones, but it is a serious pain in the butt to have to unlock it all. Particularly because the good stuff is all locked away for much later in your progression through the game. It does help motivate you, but it is also sort of ridiculous how all of the fun stuff is locked away.

Also waiting to be unlocked are arcade-style minigames that teach you basic techniques in the guise of actual fun. Things like shooting ducks by playing a note on the correct fret or destroying zombies with the right chord, among a handful of other minigames. These games are surprisingly fun, and actually pretty effective at teaching you how to move along the fretboard and change chords smoothly and quickly. Again, though, it is a pain they all have to be unlocked.

Presentation

Visually, Rocksmith is pretty simple. There aren't any big crazy venues or characters, but the interface is clean and very easy to follow. This is a teaching tool more than a game, after all.

The sound is quite good overall. At least, as good as playing guitar through your TV can be. Each song changes your guitar tone to fit the real song (pretty much like a digital modeling amplifier does) so your guitar always sounds just like it should for each song. I haven't mentioned lag in the review so far because I never experienced any. Of course, my setup was already what the game considers optimal - not using HDMI for sound and instead using the separate Xbox 360 audio out cable to direct the sound to your stereo or headphones - so I never had to deal with any audio lag like some other reviewers complained of. This setup is actually good practice for all music games, not just Rocksmith, as it eliminates audio lag almost entirely.

Bottom Line

All in all, Rocksmith does pretty much exactly what it promises. It will absolutely teach you how to play guitar. The dynamic difficulty ensures you never get too overwhelmed, but also doesn't hold you back while you're learning and advancing. I won't lie and say it makes getting started any easier if you are a true beginner - honestly, picking up a guitar for the first time is overwhelming and confusing no matter what method you are using when you are trying to learn - but the learning process will definitely be more fun and smoother here than trying to learn by yourself. For beginners and intermediate players, it is a solid learning tool, though truly advanced players likely won't learn much since the songs are generally pretty easy. Though, I'm not an advanced player so I can't precisely predict at which level the advanced guitar snobbery skill many guitar players have kicks in. If you are a novice or beginner guitar player, however, and want to learn to play, Rocksmith is a great tool to use. Buy it.


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PowerUp Heroes Review (X360 Kinect)

PowerUp Heroes is a Kinect game that makes you feel like a superhero. Or, if superheroes aren't your thing, it makes you feel sort of like Mega Man mixed with Ryu from Street Fighter with some Goku from DBZ thrown in. You perform punches and kicks and special moves, and when you beat up enemies you take their powers to use in the next fight. As a kid, I would have loved this. Heck, as an adult it is pretty darn entertaining still. The fun only lasts for a few hours, though, as there just isn't very much content here, but PowerUp Heroes is still worth a look.Game Details Kinect Sensor Required Publisher: Ubisoft Developer: Longtail Studios ESRB Rating: “E10" for Everyone 10+ Genre: Fighting / Action Pros: Fun Kinect gameplay makes you feel like a super hero; nice menus and overall presentation Cons: Not much content; not always responsive enough

The story in PowerUp Heroes tells of an evil alien force comes to Earth. A good alien hero comes to Earth but crash lands and gives his special power suit to the nearest human he can find. That human is you, or at lest your Xbox 360 Avatar, so you put on the suit and get to fighting bad guys. When you defeat an enemy you take their suit, which gives you new powers to choose from. You select two suits before every fight and can switch between them at will. Even mid-combo. So, just like Mega Man, you beat up a bunch of dudes, steal their powers, and save the day. Good times.

Unfortunately, there isn't much content here. It only takes a couple of hours to collect all 20 suits and save the world. There is local multiplayer as well as online multiplayer, which does help, but good luck actually finding anyone to play against online. Local multiplayer works just fine as long as you don't get too wild and have a big enough space for two people to flail around without hitting each other.

The gameplay is set up like a fighting game. You and your opponent have a health bar, and the first one to win two rounds wins the fight. The moves you perform are all surprisingly intuitive as you just stand in front of Kinect and punch and kick to make your character do the same. Special moves are different for each suit, but require motions like a quick movement with your hand to throw an energy ball, a "Kamehameha"-type motion for a fireball, raising your hands above your head to throw a big energy ball (sort of like a Spirit Bomb ...), whipping your hand forward to crack a lightning whip, and much more. Defensive moves include stepping left or right to dodge attacks, or QTE-style pop ups where you match a specific motion to block attacks. It is all rather simple, but it does work really surprisingly well and is pretty satisfying to punch and kick and throw energy attacks around like a comic book hero.

For the most part the game is easy enough that even with some hiccups where Kinect doesn't do what you want, it doesn't really affect the gameplay. At least, for the first half of it. Late in the game when you've beaten all of the enemies once and have to fight through much tougher versions of them a second time, though, it can be tougher to react quickly enough or Kinect might read your movements wrong, which can lead to some frustration. It isn't so much that it is terribly difficult, but it is definitely a bit of a jump from how easy the game is the first time you fight everyone. You get used to it.


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Udraw 360 Review

Just when you figure there couldn't possibly be any more crazy new peripherals coming out to clutter up your gaming space, a new one shows up. This one is a little different, though. The uDraw GameTablet from THQ is a touch sensitive art tablet that lets you draw and paint and more on your Xbox 360 and it works remarkably well. It won't replace a real drawing tablet for PC, of course, but for younger aspiring artists, it is a pretty solid place to start.Game Details Publisher: THQ Developer: THQ ESRB Rating: “E" for Everyone Genre: Art / Puzzle Pros: Tablet works well; lots to do with included Instant Artist game Cons: Not super precise

The uDraw GameTablet is a little wireless 10"x6" device with a 6"x3.5" touch pad in the middle. It also has a d-pad and A,B,X,Y buttons on the front. There is a stylus pen you use on the touch pad that has a springy tip, so you drag it lightly across the surface of the touch pad to see where your cursor is, and then press the tip down to actually draw. It is pressure sensitive, so the harder or softer your push the darker or lighter your lines will be. You can also use your fingers on the touch pad, if you want, and it even uses the "pinch to zoom" motions you find on smart phones these days. The tablet also has gyroscopes in it, so you can pick it up and move it around and those motions are translated into games. It is all pretty cool. It should be obvious, but this is not an iPad-style tablet with a display screen. It is just a touch pad that transfers what you draw to your Xbox 360.

uDraw Instant Artist

For $80 you get the uDraw Gametablet along with a game called uDraw Studio: Instant Artist. It requires three "AA" batteries, which are not included. The Instant Artist game offers a surprisingly large selection of things to do. You can play through art lessons to learn how to draw and paint better as well as freely draw whatever you want using a wide range of techniques on a lot of different surface textures. You can then upload your custom artwork to the uDraw community website to easily share it with friends and family. It also has some minigame-type activities like coloring books, paint by numbers, a game where you roll a paint ball around using the motion controls, and a lot more.

Other uDraw Games

Launching alongside the uDraw Gametablet hardware are two other games you can buy separately. uDraw Pictionary: Ultimate Edition, and uDraw Marvel Super Hero Squad: Comic Combat. We didn't get a chance to try these titles out, but it is good to know there is support for the uDraw tablet beyond the game that comes with the unit. Considering how well the Wii uDraw has been supported since it launched in 2010, we don't expect the 360 version to just be quickly forgotten. You can buy with confidence that it won't be a 1-and-done $80 paperweight you won't use again. THQ couldn't give us specifics on anything, but there will be more titles coming in 2012.


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The Genre Of IOS Games - What Makes IOS Games For Smartphones A Must Have?

Be it action, adventure, family or kids, iOS games has always delivered the best in providing complete entertainment and non-stop fun.

What makes people go crazy about these games?

The games have everything say from stunning graphics, lovely characters to vibrant colors and brilliant gameplay. There is always a competition in the Appstore to top the charts, but who makes it to the top? Is it games with good gameplay, or the ones with a great subject?

You really cannot judge that, can you? Then how is it that, even simple game with not so good graphics or with any theme make it to the "Top". What makes Apple to list them in Top 10?

One thing that matter's the most here is the number of downloads and the popularity of games, but again there arises a question, is it the games developed by popular game developers only top the chart?

With too many questions and confusion, many people tend to download the games with highest number of reviews, ratings and download, whether they like it or not. There are plenty of games out there with superb graphics and excellent gameplay, which goes unnoticed.

You all like Angry Birds, but do you like Shoot the Birds, which has fabulous graphics and vivid gameplay? What is lacking in Shoot the Birds, why it has not made it to the Top?

As a player, even I like some of the games which have made it say Top 50, but there are many other games too, which have not.

Some of my favorite games like Doodle Jump, Cut the Rope, Fruit Ninja etc. are popular set of Games.

But Brain Puzzle, Bird's the Word, Untangled HD, Doodle Car HD, Bubble Trap, and Magic Paths HD and many others to name also fall under my personal favorites.

What makes the latter ones less popular than the initially mentioned games? No answer right? I am not comparing, but all I want to convey is, there are many such good games in Appstore, which are getting overlooked by some or the other reason. We as players can bring such games to the publics' notice either by reviewing the games or asking a friend/family member to play and review it.

Give it a second thought because there are hundreds of games out there in Appstore with great potential to offer thorough entertainment to all age group.

I am off to play some more games. See you on Leaderboard. Ciao!

Namratha. V (Content Writer/Online Marketing)

Website: http://www.dumadu.com/

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