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Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Thursday, December 1, 2011

Amazon Trade In Review

We tried Amazon's trade-in service for videogames the first time recently and were pleasantly surprised. It is fast, easy, and their trade-in values are surprisingly great. Find out all of the details here.

How Does it Work?

Amazon Trade-In Hub

First you have to head to the Amazon.com trade-in page. You can trade-in videogames, DVD/Blu Ray, and books (even videogame strategy guides). Then you just type in the products you would like to trade and the search results will show you their trade-in value. Then you just click "Trade-In" and that item will be added to a special trade-in cart on your account. Once you have everything in your cart that you want to trade, you submit your list.

You will then be given a specific trade-in transaction number as well as shipping info. You have the option of printing out a free UPS or USPS shipping label, or if you can't do that you can send your items however you want at your cost. You just pack your items in a box, print out a packing list and put it in the box, and then ship it. If you have second thoughts on trading stuff in, you can just as easily cancel your trade-in transaction with no worries.

A third party company handles the trade-ins for Amazon, so you send your items to them and they tell Amazon whether your items are accepted or not and how much credit to put in your account.

My experience was pretty amazingly flawless. I sent my 5 games in on a Friday via Priority Mail and they received and confirmed them on Monday and credited my Amazon account that same day. Your timeline will be a little different depending on how you ship stuff (I paid for Priority Mail because I wanted it to go quickly, if you use Amazon's free shipping labels things go slower). The process was fast and smooth and painless and I'm itching to do it again. I have a pile of DVDs to get rid of next.

If your items aren't accepted, they will be returned to you. If, however, you include items that do not match the items on your packing list, they will not be returned, so be very careful when you pack stuff.

One thing to keep in mind is that values can go up or down (usually down) at any time. However, once you put everything in your cart and confirm your trade-in order, those prices are locked in and can't change. My advice when you see a high price is to jump on it today, because tomorrow it will probably be lower.

Why Should You Trade-In With Amazon?

Because you are trading in for credit, you won't get as much as you would if you sold them on eBay or something. That is to be expected. But sometimes it is just easier to trade-in for credit if you don't want to go through a lot of hassle. Some items aren't in demand and you can't sell them for months anyway. Then you factor in eBay/half.com/Amazon Marketplace's commission, plus shipping, and the cash you're getting for selling isn't as much as you thought.

Another benefit is that Amazon offers generally better trade-in values than GameStop. Of course, when GameStop has a special promo going on (tiered trade-ins, $10 bonuses, etc.) they might be better.

The main difference and ultimate benefit of trading in with Amazon instead of GameStop, however, is that Amazon credit can be used for anything you want on Amazon.com while GameStop credit can only be used at GameStop / ebGames, which means only videogame-related stuff.

Bottom Line

Trading stuff into Amazon is fast, easy, and relatively painless. You won't get as much total value as you would if you tried to sell the items for cash, but sometimes the ease of getting a fat wad of credit all in one step is a lot more appealing than hassling with buyers, shipping separate packages, and having to pay commissions and shipping on multiple sales. I was impressed and plan on using Amazon's service again in the future.

If you have been on the fence about trying it, there really isn't much to worry about. As long as you are careful with what you try to trade in (you have to have the exact version they have listed, so check UPCs and ISBN #'s to make sure your product is correct), there really are no worries. Be sure to get tracking and insurance on your packages, just to make 100% sure they are safe.


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Wednesday, November 30, 2011

LEGO Harry Potter Years 5-7 Review (X360)

Do you like Harry Potter? Then you'll like LEGO Harry Potter Years 5-7. Simple as that. It isn't just a formless beast feeding off of your love of the franchise, though, it is actually a really solid game thanks to a couple of level design and progression tweaks that make makes the LEGO game style fit much better with Harry Potter than it did in the Years 1-4 game. More importantly, it makes the whole experience a lot more fun. Kid or adult. Man or woman. If you are a Harry Potter fan, LEGO Harry Potter Years 5-7 is worth a look.Game Details Publisher: Warner Bros. Interactive Developer: Traveller's Tales ESRB Rating: “E10" for Everyone 10+ Genre: Adventures Pros: Great level design; nice presentation; good set pieces for big moments; tons of content; fun gameplay Cons: Some obtuse puzzles; story won't make sense if you haven't seen the HP movies

LEGO Harry Potter Years 5-7 features "Order of the Phoenix", "The Half-Blood Prince", and "The Deathly Hallows Part 1", and "DH Part 2". The stories follow the movies more than the books, and some of the cut scenes and levels are direct copies of what happens in the movies, just LEGO-fied. Some of the set pieces for major events (the battle with Voldemort in the Ministry of Magic at the end of "OotP" immediately comes to mind) are really especially well done and really do a good job of combining the LEGO gameplay and HP universe well.

It has to be said, though, that if you have never seen the movies, nothing in the game is really going to make sense. You need to have seen all 4 movies covered here so all the cool cutscenes and funny LEGO takes on key scenes actually make sense. Of course, if you're interested in the game, you'll more than likely have already seen them all.

Gameplay

Each movie is split into six levels and you get to explore in between the levels. You can explore Hogwarts, King's Cross in London, Diagon Alley, and even the camp sites from DH 1. A ghost leaves a trail of coins for you to follow to start the next level, but you can explore if you want instead. Generally it is advisable to just play through the story completely before you really explore, though, since you'll need to unlock powers and characters through the story before you'll really be able to explore thoroughly. Also, you'll have to play each level twice - once for the story and once again to mop everything up when you have all of the necessary abilities - so don't worry about being thorough your first time. Hidden across the levels are students in peril, hidden characters, golden bricks, and red bricks (which activate cheats), so there is a ton to find and do here.

The level design was one of our complaints with the first LEGO Harry Potter game. It tried to turn Harry Potter, which really isn't an action series, into a bunch of 15-minute long combat-heavy levels and it didn't really make sense. In LEGO Harry Potter 2, the levels are much more cleverly designed and are usually split into multiple parts that might take you to a few different locations or have you play as a new set of characters all in the span of one "level". It keeps the action and exploration and "ooh, neat magical stuff" bits much more in line with how it is in the movies, and is a better experience because of it. It is just the right balance of combat, puzzle solving, and exploration.

New in this game is that you get to duel with other characters quite a bit, and it is fairly well done. When you're in a duel, you have to match the spell your opponent is using (designated by a colored line behind them) and then have to mash a button so your spell overpowers theirs. I have to admit, at first I hated the duels. Once I realized you could quickly change spells with the trigger buttons, though, they became much easier and more fun and trading spells with Bellatrix Lestrange and Voldemort was pretty thrilling.

One complaint I do have is that some of the puzzles you have to solve are pretty obtuse. Things aren't always made clear about how you are supposed to progress, and sometimes characters show up with new powers you need to progress but it isn't ever explained, so you wander about for 5-10 minutes until you figure it out. One or two times wouldn't be a problem, but this happens constantly through the game. I first noticed it in LEGO Batman and again earlier this year with LEGO Pirates of the Caribbean. It is one of the sort of confusing things about the LEGO games - they are clearly games aimed at kids (but good enough everyone can enjoy them), yet the puzzles are oftentimes a bit too tricky for kids to solve them all easily.

In a strange twist of fate, I didn't actually experience any glitches in my time (25+ ours to 100% complete it) with LEGO HP 2. Usually LEGO games are full of freezes and glitches and things don't always work right. I didn't have any problems this time around. Guess I was just lucky.

Graphics & Sound

Visually, LEGO Harry Potter Years 5-7 is a pretty nice looking game. The little LEGO people are cute and very expressive (they need to be since they can't talk) and all of the special effects look fantastic. The levels also look very good as well.

The sound is also very good. Music from the movies is used all over the place and it is kind of reassuring to hear character themes and other music from the series in all the right places.


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Tuesday, November 29, 2011

NFSU2 Review

EA takes the Need for Speed series to the underground for the second time in as many years and has produced a winner once again. Need for Speed Underground 2 isn’t all that different from the first game, but it features more parts, more cars, and more stuff and is a better game overall. It isn’t completely free of problems, but NFSU2 is still a great racing game and stands among the best racers available on the Xbox.Need for Speed Underground 2 isn’t completely without problems, however. In fact, a lot of the complaints I had with the first game are still present here. The thing that bothers me the most is that in the career mode you aren’t actually able to make a car look the way you want it to look. Each part has points that contribute to the overall visual score of your car. In order to proceed through the game you have to meet certain visual points milestones. That means that you have to use the newest and the best even if you don’t like the way it looks. That is lame.

The other problems are mostly little nitpicky issues that are annoying, but I don’t think they really detract form the overall experience. The wide open city design is a cool idea on paper, but you spend way too much time just driving back and forth to get to shops instead of racing and that gets boring fast. Also, none of the difficulty levels provide a challenge simply because you can build an awesome car and just smoke everyone. And finally, what is the deal with traffic cars? If you bump them they slam on the brakes and you can’t move them so you have to usually back up in order to get around.

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GoldenEye 007: Reloaded Review (X360)

GoldenEye is one of the most beloved games of all time. It pretty much started the FPS craze that exists in the industry even today. I know some people would say Halo did, but we were playing console multiplayer FPS on N64 back in '97, well before Halo. So when Activision announced it was re-making / re-imagining the classic game in 2010, we were initially sad - because it was on the Wii - and then happy a year later when it was announced for Xbox 360 and PS3. This isn't the same old GoldenEye, though. This is a modern twist on the old classic that makes some pretty big changes. They are mostly for the better, though, and GoldenEye 007: Reloaded, is worth a look for old fans as well as newcomers.Game Details Publisher: Activision Developer: Eurocom ESRB Rating: “T" for Teen Genre: First-Person-Shooter Pros: Nice presentation; MI6 Ops; Classic 007 difficulty; neat modernization of old story Cons: Story changes are pretty jarring; Quick-Time-Events

It has to be said first off that this is not a remake of the classic GoldenEye 007 game or the 1995 movie. This is a re-imagining of the story to bring it into the modern day. Pierce Brosnan is gone and is replaced with current Bond Daniel Craig and is meant to take place in the same Bond universe as Craig's "Casino Royale" and "Quantum of Solace". The tone and presentation and overall feel of the story is much more modern to fit with the new leading man and storyline and it works really well.

The core story of an MI6 defector and an EMP-blasting Russian satellite is still present, but the way we get there is greatly different from the old game and movie. The story here takes some radically different paths - some of which are pretty jarring if you are a long time fan of the movie (they kill Zukovsky off, what the heck man!) - but when you stop worrying about what is different and start trying to appreciate the new version of the story, it is pretty darn entertaining overall.

However loosely it follows the same story we know and love, when you go to the same levels as before and see how different, yet familiar, they are, it is very cool. And I quite like the new cover of the "GoldenEye" theme song performed by Nicole Sherzinger. It compares pretty favorably to the Tina Turner version.

The gameplay, for better or worse, plays basically like Call of Duty. On lower difficulties there is the CoD-style "snap" targeting where you automatically target nearby enemies and can just run through enemy confrontations with no problems. It also uses the now standard recharging health system as well. The gameplay is very sharp, though, and the shooting is pretty fun and satisfying because of how fast paced it is. You don't really think too much, just shoot, which is fun.

Of course, there are some tricks up GoldenEye: Reloaded sleeves as well, though. First, in a throwback to the classic Rare shooter, higher difficulty levels actually give you more objectives that you have to complete. On the easiest difficulty you pretty much just run straight through a level. On higher difficulties, though, you'll travel to completely new areas of the maps you didn't even know existed in order to complete objectives. It is very cool. Another great throwback is the 007 Classic difficulty mode where there is no recharging health and you instead need to find body armor hidden in the levels, just like the N64 classic.

In addition to running and gunning through levels, you can also stealthily sneak through levels and silently take out guards if you want. You hack security devices and computers with Bond's smartphone. And there are some sniping and vehicle sections and boss fights and more to keep you busy. The single-player takes 10-12 hours to complete and is pretty enjoyable all the way through. Our only real complaint is that the game has a habit of throwing quick-time-events at you in somewhat obnoxious ways to be more cinematic, or something. We're fine just watching, thanks, and don't need to press buttons to make cool stuff happen all the time.

Multiplayer

One of the main selling points of the original GoldenEye game was multiplayer, and GoldenEye: Reloaded also comes with a full suite of multiplayer options. Up to 16 players can play online on bigger more modern versions of many of the old favorite maps along with plenty of new stuff. It uses the progression and perks system found in most modern shooters, which makes it fun and worth playing while you level up and get increasingly better guns and gadgets to play with. In a nice touch, you can even play as classic Bond villains like Jaws, Oddjob, Goldfinger, and many more.

Offline, you can play four-player splitscreen, just like the good old days. Instead of a perk system, however, the game lets you select from a long list of modifiers that change everything from how grenades bounce, making only headshots count (or not count at all), players exploding if they touch each other, players die if they stand still too long, and more. Offline multi is pretty fun and unique, and it is nice that it stands on its own with special options instead of just being a boring version of online pay.

MI6 Ops

There are no bots for the multiplayer, which is disappointing, but GE Reloaded makes up for it with the MI6 Ops mode. Similar to Spec Ops mode in the Modern Warfare games, MI6 Ops gives you a series of single-player objectives set on the multiplayer maps against bots. Really, this is just bot-style multiplayer, but instead of straight deathmatch it sort of plays like a combination of horde mode and other multiplayer game types. There are 40 missions in all, and in a great touch, there is a set of modifiers for MI6 Ops such as infinite ammo, paintball, golden gun, RPG (you start with a rocket launcher instead of a pistol) and more. Each modifier changes your scoring multiplier, which obviously will affect your ranking on the leaderboards for each mission, but if you don't care about leaderboards and just want to goof off against bots, you can.


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Sunday, November 27, 2011

Skylanders Review (X360)

Without a doubt the hottest gaming product for Holiday 2011 is going to be Skylanders: Spyro's Adventure. It isn't just a game, it is an awesome collection of remarkably well made toys that let you swap the characters in and out of the game by putting the toys on a special portal device. It is pretty much the coolest gaming peripheral to come along in a long time. The game itself? Mediocre, at least for a seasoned adult gamer. For kids, though, the game and toy line are pretty much the best thing ever. Find out all of the details here.Game Details Publisher: Activision Developer: Activision ESRB Rating: “E10" for Everyone 10+ Genre: Platforming Pros: Amazing concept; the portal is awesome; great excuse to collect toys; fantastic kids game Cons: The most devious marketing tactic in history; game underneath the cool toys isn't all that good

Skylanders: Spyro's Adventure is an action platforming game. Think the 3D Mario games or Banjo-Kazooie ... or past Spyro games, but no one played those (at least, not recent ones). Instead of using one or two characters to run and jump around an open world and save the day, Skylanders has a cast of dozens.

The key to the whole concept, and what raises it from a somewhat mediocre platformer into something much more interesting, is the Portal of Power peripheral and the line of toys you place on the portal to use them in the game. The Portal is a USB pedestal that plugs into your Xbox 360 and lights up and changes colors and looks super neat. Really, the portal looks awesome. While playing the game, you place one of the Skylanders toys on the portal and that character is immediately put into the game for you to use. Swapping characters is easy and instant, you just put a toy on the portal, so kids won't have any trouble with it. The game comes with three characters along with the game and portal for $69.99, but you can also buy single character toys for $7.99 or three-packs of characters for $19.99 and there are also bonus levels available as special toys as well.

You don't actually have to use any extra characters besides the three the game comes with to beat Skylanders, but you won't see everything the game has to offer, which is the real evil genius of the whole product line. The characters have elemental associations, so to open a water door or magic door or tech door or some other element, you have to have a Skylander with that element. Which means you'll have to buy more toys if you want to see everything. You don't have to buy the whole collection, and can actually see everything with just one character of each element, but the "Gotta catch em' all" Pokemon mentality is very strongly at play here. You won't "need" them all, but you'll "want" them. Or, er, your kids will want them.

The toys themselves are really remarkably cool. They are really, really detailed and look great. These aren't just quick cash-in tie-in toys. These are well-made collectible toys all by themselves. They have another unique quality besides just looking awesome, though. They actually save character data to the toy itself when you put it on the portal rather than saving it in-game. So when your character levels up and gets a new hat (which boost stats) or something, it is saved to the toy for you to use anywhere there is a portal. Like, say, your friends house so you show off how awesome your characters are compared to theirs.

While the tech and toys are great, the actual game you use them in is only so-so. It is an entirely linear, super simplified platformer that is, well, boring compared to other 3D platformers on the market. It is a kids game, though, so you really can't complain. The short length of the main game and tiny 10-level cap for characters make it an easy game for kids to pick up and really get the most out of. The game isn't super-easy, though, as some boss fights are basically wars of attrition where your Skylanders lose all their HP and have to be swapped out one after the other until you finally win, but it isn't all that taxing, either. Again, kids will dig it.

Personally, I'm not sold on it as a game for grown up gamers as much as so many other 25+ year old gamers on forums and podcasts all over the Internet seem to be. The gameplay is bland and boring, and while the toys are fantastic, I'm not particularly drawn to the characters. I do love the overall concept, though, and hope that Activision tries this again in the future with other licenses. Just imagine a Transformers game with the Portal of Power where you scan in new toys to use in the game. That is something I'd run out and buy all the toys for. Spyro, not so much. But that is just me.

It is kind of a hypocritical moment for gamers, though, because this entire game concept is basically premium DLC disguised as neat toys. If another game tried to sell you multiple packs of three new characters as DLC for $20 each, hardcore gamers would flip out and throw a fit. This isn't a criticism of the game, mind you, but more a criticism of gamers who only stand by their principles when it suits them and as soon as something new and shiny shows up they abandon them.

Graphics & Sound

Presentation-wise, Skylanders: Spyro's Adventure is a decent looking game. The game worlds are somewhat bland, and NPC characters are plain funky looking, but the Skylanders characters you play as all are fantastically detailed and look good. There are also some very nice special effects for attacks, and it looks good overall. The game is bright and colorful, which also looks nice.

The sound is only okay. The voice acting is kind of terrible, and battle sound effects and catch phrases are used over and over again to the point they drive you crazy. Solid music, though.


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Battlefield 3 Review (X360)

Battlefield 3 is a real Jekyll and Hyde-type of game. On one side you have a completely derivative and disappointing solo campaign. On the other, you have a fantastically deep and satisfying multiplayer. It is clear that most of the care and attention went into the multiplayer, and we're fine with that, but when the competition's offerings are more well rounded, it is hard to recommend Battlefield 3 on quite the same level. If your focus is on multiplayer, Battlefield 3 is among the absolute best and worth buying. If your focus is mainly on the campaign, move along. It is as simple as that.Single-Player Campaign

It is clear the campaign isn't the main attraction here since the single-player is actually on disc 2 and the multiplayer is on disc 1. If that doesn't tell you what is more important, I don't know what could make it more obvious. At any rate, there is a full story driven campaign here similar to the Bad Company games (minus the fun banter among the squad, BF3 is super serious) rather than the bot-driven training modes in the other Battlefield games.

The campaign itself is completely derivative, though. It is like it takes the best parts of the last few Call of Duty games and mashes them all together. It is hard not to get a sense of serious deja-vu when the first mission ends with a gun pointed at your head (a COD trademark) and the meat of the story is told through flashbacks while the main character is being interrogated (hello Black Ops). The six-hour campaign features missions you'd expect - a sniper mission, lots of turret sections, lots of urban combat, even a mark targets on the ground from a plane mission we've seen somewhere else before.

The fact that we've seen a lot of this before isn't necessarily the problem, though. I honestly like the campaigns in these types of games, and there is only so much you can do before it stops being realistic, so seeing similar missions between games isn't that big of a deal. The problem with Battlefield 3's campaign is the way it is presented. It is more like a guided tour of modern combat where your indestructible squad mates take you by the hand and lead you through the fights than you actually really having the freedom to do anything. You just sort of follow your squad around, or follow mission markers (and you don't want to break from the mission path, the game throws up a "leaving the battle area" warning if you do even if a different path might lead to a better flanking position or something), from one scripted sequence to the next. Your A.I. squad mates are surprisingly skilled too, as aside from set pieces where you absolutely have to be the one to pull the trigger, they do a pretty good job of killing all the bad guys for you.

The worst part is that you spend a somewhat ridiculous amount of time just watching stuff happen. In these sections your character automatically walks along and focuses on stuff the developer wanted you to see and you just sit back and watch. Fun movie, boring videogame. Also troubling about the campaign is the incredible overuse of Quick-Time-Events. Seemingly every couple of minutes a QTE pops up where you press a button and then watch your character jump across a moving train, or fight an enemy in CQC, or stab a damn rat in a sewer.

The story about an uprising in Iran with the threat of nuclear weapons scattered about is definitely interesting. And there are a lot of neat set pieces and absolutely stunningly cool things to see. But the gameplay itself just isn't all that fun. If you were thinking of buying Battlefield 3 for the single-player, don't bother. It isn't awful or anything, but it fails to really stand up next to the campaigns in other shooters - not just modern combat - on the Xbox 360.

Co-Op

There are also a handful (6) co-op missions available. Co-op makes things more fun (always), but even these missions have their share of QTE's and heavy scripting that take you out of the fun more often than we'd like. You can only play on Xbox Live, no local multi options available at all in BF3, and we recommend playing with friends rather than randoms. Co-op is more fun than the campaign, but we wish there were more of it.

Multiplayer

All that out of the way, onto the real draw in Battlefield 3 - the multiplayer. Nine maps of varying sizes cover multiple terrain types from deserts to coastal roads to urban settings and more. Vehicles such as Humvee's and tanks dot the maps, and larger areas even offer helicopters and fighter jets. There are multiple classes of vehicles, with a few variations in each class, and in a neat touch you actually earn specific perks and bonus upgrades for the vehicles when you use them well. So now you level up not just your character and their loadout, but also the way they can use vehicles. Minor damage to vehicles repairs automatically as well, and you now have a few second window to bail out if your vehicle is on the verge of being destroyed. Very cool.

Up to twenty-four players duke it out in teamwork-focused multiplayer modes. Going lone wolf is never really advisable in games like this, but in Battlefield 3 sticking with your team and completing objectives together is the key to victory. Solidifying this fact is the new scoring system that rewards players for suppressing the enemy (suppressing fire makes the enemies have blurred vision and less accuracy). You suppress while your teammates actually get the kill, but you all get points for it. You score points for pretty much everything you do, which makes you a valuable member of the team no matter your skill level and lets you level up to more quickly reach better equipment (and having more fun) without necessarily needing to have the most kills.

There are a couple of other significant changes in BF3. First is the ability to go prone (lay flat on the ground). This lets you hid pretty much anywhere and pick off enemies and you'll be hard to find if you position yourself right. Suppression is the counter to this, though, so by suppressing an area you suspect an enemy to be hiding in, you mess up their accuracy and give teammates time to take them out. Also new is the fact that knives are no longer one-swipe kills. It takes two swipes, or one from behind, to take out an enemy now, which makes close quarters fights much more tense and interesting than before.

No Bots

One complaint we have about the multiplayer is the lack of A.I. bots. Some people don't like playing on Xbox Live with 12 year olds screaming at them and prefer to play with bots. Also, bots would offer a way to actually learn maps and learn to use the vehicles (jets and helicopters in particular have a steep learning curve) and being able to practice offline with bots would have been appreciated. Part of the reason why we liked Gears of War 3 so much is that every single game mode is playable offline with bots. CoDBlOps also had multiplayer bots. It would have made the overall Battlefield 3 package a lot better if 70% of the content wasn't locked away exclusively for online players.

Presentation

Graphically, Battlefield 3 looks outstanding. The single-player campaign has an optional HD texture pack you can install, and we highly recommend that you do if you plan on playing the campaign. Without the HD textures it looks okay - the lighting is the same and other effects are the same, but objects and buildings and stuff look awful when you get close. With the HD texture pack, everything in the game world pops with detail and looks fantastic. Multiplayer maps take a bit of a hit in the graphics department, obviously, with 24 players running around, but they definitely look good. In a bit of a disappointing touch, the levels aren't as destructible as they were in Bad Company 1 and 2. You can still blow holes in some walls and stuff, but it isn't as crazy as it was in BC. Also, we don't love the dust on the camera lens, crazy light bloom lens flare effect that completely obscures your view way too often.

The sound is also very good overall. Solid music. Great sound effects that really put you on the battlefield. And solid voice work in the campaign.

Bottom Line

Ultimately, Battlefield 3 is an easy game to recommend depending on how you answer this question - Are you buying it for the multiplayer? If yes, buy it. You won't be disappointed and don't even have to bother with the mediocre campaign. If no, you don't care about playing multiplayer, you're better off skipping BF3 or just renting it if you enjoy these modern combat-type campaigns. The campaign is short and derivative and literally all of the other content is locked away only for online players. No use paying $60 for a game you can't really play. In the end, Battlefield 3 is among the best games on Xbox 360 in terms of multiplayer, but as a whole package it doesn't quite match up with other shooters. Keep that in mind before you purchase.


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Saturday, November 26, 2011

Saints Row: The Third Review (X360)

While Grand Theft Auto went super serious and kind of boring with GTA4, Saints Row has always been crazy and over the top. Saints Row: The Third kicks up the craziness even more and the result is one of the funniest and most fun open world games yet. Great set pieces give every mission at least one "Holy ****" moment, the weapons and vehicles are fantastic, the dialogue is hilarious, and it is fun to play a game that just doesn't give a damn about realism or being serious. Saints Row: The Third is a blast.Game Details Publisher: THQ Developer: Volition ESRB Rating: “M" for Mature Genre: Third-Person Sandbox Pros: Over the top set-pieces; great voice acting (Laura Bailey!); awesome weapons; lots to do; co-op; steady stream of new stuff to play with Cons: Some bland side missions; not enough songs on radio; kind of easy

The story in Saints Row: The Third has the Third Street Saints as more than just a gang from Stillwater. They are a media empire who are now rich and famous, but they still like to play the villain every once in a while. You know, to keep in practice. When a bank robbery attempt goes wrong, the Saints end up stuck in a new town, Steelport, and instead of heading home they decide to take over this new city. Standing in their way are rival gangs and a frightening anti-gang military force. At least they have the support of Steelport's mayor.

Your character is the leader of the Saints, and is literally whoever you want them to be. You can customize characters however you like and are even encouraged to change them entirely in the middle of the story. It frankly doesn't matter what your character looks or sounds like. Change from man to woman, completely change their face, give a woman a beard, make them talk in a zombie voice - you can do whatever you want. There are several clothing stores around the city that have everything from Saints-branded gear to costumes to emo clothes and even lingerie. You can even walk around naked (censored, though) if you want.

The gameplay is pretty standard third-person open world stuff. You steal cars. You drive around. You shoot enemies (or civilians, whatever). The core gameplay doesn't really stand out other than you can quickly steal cars by jumping in through the windshield. The enemy A.I. is completely braindead and is mostly just there as cannon fodder. The game is really pretty easy overall, especially if you upgrade your health and combat abilities and upgrade your weapons. You can piss off the cops or rival gangs and are immediately forgiven by just entering a property you own. The game is easy.

That is a good thing, though, because it lets you goof off without really worrying too much. You are free to kill and steal and do whatever you want without really worrying about whether the cops are going to mow you down. Oh, they'll still show up, you just don't have to worry about them.

While the gameplay mechanics don't exactly stand out, the weapons you use and the missions you play through are what make SR3 so fun and interesting. Weapons range from normal pistols, SMGs, shotguns, and rifles on up to brain controlling octopi, Fart in a Jar grenades, dildo bats, chainsaws, the ability to remote control A.I. vehicles, and more. Vehicles go from standard cars and trucks on up to hover bikes, VTOL aircraft, a Mars Rover, laser firing tanks, and more. Causing mayhem is fun here.

Missions

The missions you use all of these neat toys in are part of the fun as well. One of the first missions has you jumping out of a plane and then having to somehow get back in while it is falling. Crazy. You'll rescue an ally from a S&M hotel, fight off a zombie invasion, hack a computer from the inside Tron-style, and more. Not all of the 47 main missions are super exciting - quite a few of them are just introducing the side missions - but for the most part the missions are awesome.

The side missions aren't quite as consistently good, unfortunately. There aren't any police or ambulance or delivery missions, and instead you do things like steal hookers from rival pimps, drive around with a tiger in the passenger seat, protect an ally while they make a deal on the street (Saint's merch, not drugs), and dive in front of oncoming traffic in Insurance Fraud, among other things. Some side missions are pretty bland (Mayhem, Insurance Fraud) but some are pretty good like Professor Genki's Super Ethical Reality Climax reality show. There are also vehicle theft missions where you find a specific vehicle as well as assassination missions (where you have to perform specific actions to make your target appear) that are pretty good as well. Overall, though, the side-missions are kind of boring.

The missions and side missions all contribute cash to your bank account as well as respect. Respect is basically XP, so you when you earn a set amount of Respect you level up. It isn't like past Saints Row games where you had to reach a certain level of respect to open new missions, however. In SR3 respect is purely a leveling device. Higher levels give you access to new upgrades and better toys to play with.

Cash is used to buy properties, buy upgrades for your character, customize and upgrade vehicles, upgrade weapons, buy new outfits, and upgrade your strongholds to help you earn even more cash and respect. Properties you own all make you even more money that is deposited in your account every in-game hour (10-15 minutes). You always have a constant stream of income, and pretty much everything you do builds up Respect even if it is just a few points at a time, so you level up quickly and usually have plenty of cash and lots of fun things to spend it on. A nice thing about SR3 is that it is all open from the start. The entire city is there for you to play in. You can drive to the airport and steal a plane and fly around before jumping out and parachuting to the ground within 5 minutes of arriving in Steelport, something locked away for much later in most open world games. Or go to the military base and steal a tank and blow crap up right from the start of the game. It is nice that they don't lock away the fun stuff. With that said, you do have to complete missions in order to unlock the really crazy weapons and vehicles and stuff, but it is fun right from the start if you just goof off and don't really do missions. I played for 10 hours just exploring and finding hidden stuff and doing side missions before I really seriously started doing story missions. To finish the game 100%, it takes a solid 25+ hours or so.

Co-Op

Saints Row The Third isn't just a single-player game, though. It is also features co-op where you and a friend can cause havoc and have fun and complete missions. Goofing off in open world games by yourself is only so fun. Playing with a partner, especially in a crazy world like SR3, makes everything better.

SR3 also has its own version of Horde Mode, titled Whored Mode. It is really the same as horde mode in other games - waves of enemies attack you and you have to kill them all - but fending off waves of S&M freaks, psychos wielding dildo bats, zombies, giant brutes, and more makes it much more interesting here. Again, play with co-op friend to make it more fun.

Graphics & Sound

Visuals are one area where Saints Row: The Third is lacking a bit. It isn't exactly a pretty game. It doesn't look awful or anything, but environmental objects pop in and out constantly and there are generally pretty bland textures everywhere. The character designs are exaggerated and sort of twisted and the NPCs and enemies only have a handful of different models so you see the same people everywhere. At least the explosions and other special effects are nice.

The sound is pretty good overall. The voice work is solid no matter which voice you choose. I chose the female voice played by one of my favorite anime / VG voice actresses, Laura Bailey, who did a particularly good job. Or you can make your character grunt and groan like a zombie, One complaint I do have about the sound is that there isn't really very much music on the radio. There are multiple radio stations to choose from, all with licensed music of course, but you'll end up hearing the same songs over and over and over just because there isn't a huge tracklist. The Adult Swim radio channel is pretty good though, I have to admit.

Bottom Line

All in all, Saints Row: The Third is a big, goofy, over the top experience that never forgets that videogames are supposed to be fun. It doesn't have genre redefining gameplay, or top of the line visuals, and not all of the side missions are the greatest, but it offers up fun and hilarious dialogue and funny situations by the truckload. It is an absolute blast to play because it doesn't make you hold back. You can do whatever you want, however you want, and it is pretty much always fun. If you like the freedom of open world games but don't always appreciate how stiff and realistic some of them try to be, Saints Row: The Third is for you. We highly recommend it for a purchase.


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Friday, November 25, 2011

Rocksmith Review (X360)

A lot of folks laughed when Ubisoft revealed it was working on a new guitar game. The plastic instrument genre is pretty much dead, after all. Rocksmith isn't a plastic instrument game, though. Rocksmith is a real guitar game. Not like Rock Band 3 where you need a special "real" guitar. No, Rocksmith uses anything with a pickup from a cheap second hand pawn shop axe all the way up to a top-end Gretsch or Gibson. It is more a learning tool than a pick up and play party game, so it isn't going to replace Rock Band, but if you're looking to learn how to play real guitar, Rocksmith is definitely the way to go.Game Details Publisher: Ubisoft Developer: Ubisoft ESRB Rating: “T" for Teen Genre: Music Pros: Works very well; good song list; great teaching tool; minigames Cons: Lacks personality; awful menus; having to unlock stuff

Full disclosure: I never played the Rock Band 3 Pro Mode so I can't compare it with Rocksmith. Review units for the RB3 guitars were not easy to get, and I couldn't justify paying $150 for a fake Mustang or $300 for a so-so Squier Strat.

This is why Rocksmith is appealing for me. I didn't have to buy new equipment just to play it. I already have an Epiphone Wilshire LE (hugely underrated fairly cheap guitar, I love mine) and an Epiphone LP Special II (my first guitar ... I have no regrets) so I was already set to play Rocksmith.

Hardware

If you have a guitar already, you can buy Rocksmith along with the special cable it requires for $80 MSRP. You can also buy an extra cable, for simultaneous co-op play, for $30. If you don't already have a guitar, Rocksmith comes in a bundle with an Epiphone LP Junior for $200, though some retailers have already had sales where it was down to $170 or so, so if you look around you might find a deal. The LP Junior is a solid beginner guitar. Keep in mind, the Junior part doesn't mean it is small, it just means it is a full sized Les Paul-style guitar but with less features - mainly just one pickup compared to the two you'll find on the slightly more expensive Epiphone LP Special II. It won't blow you away or anything, because the pickups are pretty muddy, but it has a great feeling neck and is a great place to start for beginners.

Any guitar with a pickup and a 1/4" output will work thanks to a special cable that comes with the game that is a 1/4" audio plug on one end and a USB cable on the other. Unlike with Rock Band 3 or (lol) PowerGig: Rise of the Six String, which had sensors in the neck so it could tell what note you were playing, Rocksmith instead looks for the specific tone it expects based on the sound. An in-game tuner helps you tune your guitar to match what the game expects to hear. It isn't a super precise tuner, but the whole point is that it produces the tone that the game is looking for, so even if it isn't as perfect as some $100 chromatic tuner, you can't really complain. This way, any guitar will work perfectly fine with the game.

It Isn't the Only Way to Learn, but Definitely One of the Better Options

As for my own skill level, I have only been playing a couple of years now. I'm not some semi-pro musician who has been playing 10+ years that doesn't "get" what Rocksmith is trying to do (like some reviews I've read, yeah I'm calling you out). I'm pretty much square in the intended demographic for Rocksmith - well, maybe a little further ahead. I already know scales and chords and transitions and all of that and have my handful of songs I have learned and can play. Side story time. I was actually inspired to learn guitar by the "Beck: Mongolian Chop Squad" anime. I loved the music and decided then and there that I was going to learn it. About a week after I bought my first guitar, I could already play "Face" and "Moon on the Water" and have progressed a lot more since then. I never had a teacher or lessons, and instead learned with tabs and watching other people play.

Some experienced guitar players will tell you this is the wrong way to learn and you need to know the basics first and HAVE to get a teacher. In my experience, experienced guitar players are super territorial and want to make learning guitar seem much harder than it is. And if you don't learn the hard way (with a teacher) and have to suffer like they did, then you're doing it wrong. But I feel you have a lot more fun learning to play songs you actually like instead of practicing tedious crap for months. And by playing songs you actually like, I guarantee you that you'll learn all of the basic techniques and scales and chords along the way, and you'll have a lot more fun doing it. Teachers and lessons are great for some people, but they don't work for everyone which is why so many people end up giving up on learning guitar.

Gameplay

What does all that have to do with Rocksmith? Everything. Rocksmith teaches you to play in much the same way as I described. You play real songs and the techniques and things you need to learn are introduced slowly and naturally in the context of a real song rather than just making you practice something without really understanding how it is supposed to be applied.

The on-screen interface is laid out with the six strings of the guitar each representing a different color. Numbers appear on the in-game fretboard which show you where on the neck you are playing, and when you have to move your hand the fretboard expands well ahead of time to show you which direction to move, as well as how far. Notes show up on the fret board on the numbered fret it is on, as well as the color of what string it is. Power chords and full chords have their own special markers on-screen, so it is easy to know ahead of time when you need to change position. If you are off by a fret or two, a little arrow pops up telling you what direction to go so you'll be right. This way you can learn to play without having to look at your hands too much, which is very important. It takes a bit to get used to it all, but it works very well once you learn what everything means.

One tip I will offer is that you can invert the string layout in the options menu, which I recommend. Normally, the bass E string would be on top of the screen, followed by A,D,G,B,E to the bottom, which mirrors your guitar in relation to the TV. For many beginners, however, it is easier to have the strings represented in the opposite order, with the bass on the bottom and the treble on the top, because this is how the guitar looks when you look down at it when you play. It is also the way guitar tabs are laid out, so if you plan on going from Rocksmith to learning other songs with tabs, inverting the string layout in the game will help you.

When you first start a song it will be easy with single notes where you are only playing a fraction of the total notes of the song. As you demonstrate that you know what you are doing - by playing along perfectly or even filling in the gaps with the right notes if you already know the song (you aren't penalized for noodling, which means you can improvise and have fun here) - the game automatically adjusts the difficulty either up or down to suit your level. The difficulty of the song dynamically changes, so after you play a song a few times it will have a much more complex note layout from when you first played it because you, presumably, are getting better at it.

It is an incredibly smart way to learn, and really is an improvement over how most players learn with tabs. Players that learn with tabs usually know a few full songs, and only the beginning part of a ton of songs, because that is all they bother to learn (guilty ...). The way you usually learn with tabs is to learn a chunk, then play a little more, then learn a little more, and a little more, and a little more, starting over from the beginning and learning ever-increasing chunks of the song until you know the whole thing. Sort of like how you play Dark Souls (play just a little further after each death). Rocksmith, on the other hand, makes you learn an entire song all at once. But, like I said, with the dynamic difficulty you learn on a curve where the song gradually fills out with all of the notes instead of overwhelming you with having to absorb every note all at once. It is a very clever way to learn.

Features

The game comes with 40+ songs, with more coming as DLC (see the full track listing at the official Rocksmith website here), each with multiple versions that that only make you play single notes, chords, or combo versions with everything. You progress through the "career" by meeting point thresholds in each song. The scores to progress are very, very low, so don't worry too much about progressing even if you are a beginner. With that said, however, more skilled players will have to play pretty well to master each song where you have to play everything note-for-note and be nearly perfect. Which is great, because whether you are a beginner or skilled player, the goalposts are always moving just a bit further ahead so you are motivated to keep playing and learning.

It has to be said, though, that the game is kind of dry and sorely lacks the personality found in Rock Band and Guitar Hero. You just sort of trudge along the maze of menus (seriously, you have to select a million things before the game lets you do anything) playing songs from the menu and occasionally playing a "show" where you play the songs you just learned for a crowd.

The only real reward you earn is that you unlock new guitars, amps, and effects pedals you can use in the "Amp" mode of the game where you just get to play whatever you want. It is fun to set up all of the levels and effects and craft custom tones, but it is a serious pain in the butt to have to unlock it all. Particularly because the good stuff is all locked away for much later in your progression through the game. It does help motivate you, but it is also sort of ridiculous how all of the fun stuff is locked away.

Also waiting to be unlocked are arcade-style minigames that teach you basic techniques in the guise of actual fun. Things like shooting ducks by playing a note on the correct fret or destroying zombies with the right chord, among a handful of other minigames. These games are surprisingly fun, and actually pretty effective at teaching you how to move along the fretboard and change chords smoothly and quickly. Again, though, it is a pain they all have to be unlocked.

Presentation

Visually, Rocksmith is pretty simple. There aren't any big crazy venues or characters, but the interface is clean and very easy to follow. This is a teaching tool more than a game, after all.

The sound is quite good overall. At least, as good as playing guitar through your TV can be. Each song changes your guitar tone to fit the real song (pretty much like a digital modeling amplifier does) so your guitar always sounds just like it should for each song. I haven't mentioned lag in the review so far because I never experienced any. Of course, my setup was already what the game considers optimal - not using HDMI for sound and instead using the separate Xbox 360 audio out cable to direct the sound to your stereo or headphones - so I never had to deal with any audio lag like some other reviewers complained of. This setup is actually good practice for all music games, not just Rocksmith, as it eliminates audio lag almost entirely.

Bottom Line

All in all, Rocksmith does pretty much exactly what it promises. It will absolutely teach you how to play guitar. The dynamic difficulty ensures you never get too overwhelmed, but also doesn't hold you back while you're learning and advancing. I won't lie and say it makes getting started any easier if you are a true beginner - honestly, picking up a guitar for the first time is overwhelming and confusing no matter what method you are using when you are trying to learn - but the learning process will definitely be more fun and smoother here than trying to learn by yourself. For beginners and intermediate players, it is a solid learning tool, though truly advanced players likely won't learn much since the songs are generally pretty easy. Though, I'm not an advanced player so I can't precisely predict at which level the advanced guitar snobbery skill many guitar players have kicks in. If you are a novice or beginner guitar player, however, and want to learn to play, Rocksmith is a great tool to use. Buy it.


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PowerUp Heroes Review (X360 Kinect)

PowerUp Heroes is a Kinect game that makes you feel like a superhero. Or, if superheroes aren't your thing, it makes you feel sort of like Mega Man mixed with Ryu from Street Fighter with some Goku from DBZ thrown in. You perform punches and kicks and special moves, and when you beat up enemies you take their powers to use in the next fight. As a kid, I would have loved this. Heck, as an adult it is pretty darn entertaining still. The fun only lasts for a few hours, though, as there just isn't very much content here, but PowerUp Heroes is still worth a look.Game Details Kinect Sensor Required Publisher: Ubisoft Developer: Longtail Studios ESRB Rating: “E10" for Everyone 10+ Genre: Fighting / Action Pros: Fun Kinect gameplay makes you feel like a super hero; nice menus and overall presentation Cons: Not much content; not always responsive enough

The story in PowerUp Heroes tells of an evil alien force comes to Earth. A good alien hero comes to Earth but crash lands and gives his special power suit to the nearest human he can find. That human is you, or at lest your Xbox 360 Avatar, so you put on the suit and get to fighting bad guys. When you defeat an enemy you take their suit, which gives you new powers to choose from. You select two suits before every fight and can switch between them at will. Even mid-combo. So, just like Mega Man, you beat up a bunch of dudes, steal their powers, and save the day. Good times.

Unfortunately, there isn't much content here. It only takes a couple of hours to collect all 20 suits and save the world. There is local multiplayer as well as online multiplayer, which does help, but good luck actually finding anyone to play against online. Local multiplayer works just fine as long as you don't get too wild and have a big enough space for two people to flail around without hitting each other.

The gameplay is set up like a fighting game. You and your opponent have a health bar, and the first one to win two rounds wins the fight. The moves you perform are all surprisingly intuitive as you just stand in front of Kinect and punch and kick to make your character do the same. Special moves are different for each suit, but require motions like a quick movement with your hand to throw an energy ball, a "Kamehameha"-type motion for a fireball, raising your hands above your head to throw a big energy ball (sort of like a Spirit Bomb ...), whipping your hand forward to crack a lightning whip, and much more. Defensive moves include stepping left or right to dodge attacks, or QTE-style pop ups where you match a specific motion to block attacks. It is all rather simple, but it does work really surprisingly well and is pretty satisfying to punch and kick and throw energy attacks around like a comic book hero.

For the most part the game is easy enough that even with some hiccups where Kinect doesn't do what you want, it doesn't really affect the gameplay. At least, for the first half of it. Late in the game when you've beaten all of the enemies once and have to fight through much tougher versions of them a second time, though, it can be tougher to react quickly enough or Kinect might read your movements wrong, which can lead to some frustration. It isn't so much that it is terribly difficult, but it is definitely a bit of a jump from how easy the game is the first time you fight everyone. You get used to it.


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Udraw 360 Review

Just when you figure there couldn't possibly be any more crazy new peripherals coming out to clutter up your gaming space, a new one shows up. This one is a little different, though. The uDraw GameTablet from THQ is a touch sensitive art tablet that lets you draw and paint and more on your Xbox 360 and it works remarkably well. It won't replace a real drawing tablet for PC, of course, but for younger aspiring artists, it is a pretty solid place to start.Game Details Publisher: THQ Developer: THQ ESRB Rating: “E" for Everyone Genre: Art / Puzzle Pros: Tablet works well; lots to do with included Instant Artist game Cons: Not super precise

The uDraw GameTablet is a little wireless 10"x6" device with a 6"x3.5" touch pad in the middle. It also has a d-pad and A,B,X,Y buttons on the front. There is a stylus pen you use on the touch pad that has a springy tip, so you drag it lightly across the surface of the touch pad to see where your cursor is, and then press the tip down to actually draw. It is pressure sensitive, so the harder or softer your push the darker or lighter your lines will be. You can also use your fingers on the touch pad, if you want, and it even uses the "pinch to zoom" motions you find on smart phones these days. The tablet also has gyroscopes in it, so you can pick it up and move it around and those motions are translated into games. It is all pretty cool. It should be obvious, but this is not an iPad-style tablet with a display screen. It is just a touch pad that transfers what you draw to your Xbox 360.

uDraw Instant Artist

For $80 you get the uDraw Gametablet along with a game called uDraw Studio: Instant Artist. It requires three "AA" batteries, which are not included. The Instant Artist game offers a surprisingly large selection of things to do. You can play through art lessons to learn how to draw and paint better as well as freely draw whatever you want using a wide range of techniques on a lot of different surface textures. You can then upload your custom artwork to the uDraw community website to easily share it with friends and family. It also has some minigame-type activities like coloring books, paint by numbers, a game where you roll a paint ball around using the motion controls, and a lot more.

Other uDraw Games

Launching alongside the uDraw Gametablet hardware are two other games you can buy separately. uDraw Pictionary: Ultimate Edition, and uDraw Marvel Super Hero Squad: Comic Combat. We didn't get a chance to try these titles out, but it is good to know there is support for the uDraw tablet beyond the game that comes with the unit. Considering how well the Wii uDraw has been supported since it launched in 2010, we don't expect the 360 version to just be quickly forgotten. You can buy with confidence that it won't be a 1-and-done $80 paperweight you won't use again. THQ couldn't give us specifics on anything, but there will be more titles coming in 2012.


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Thursday, November 24, 2011

Motionsports Adrenaline Review (X360)

The original Motionsports was a bit of a mess, but it had one bright shining feature that we actually loved - hang gliding. When the sequel, Motionsports Adrenaline, was announced with a focus on extreme sports, we thought that maybe, just maybe, we'd get a game full of awesome like the hang gliding of the original. Well, we were wrong to get our hopes up. The six extreme sports featured here all sort of control the same, some have serious input lag, and the game is just generally lacking features. It definitely plays better overall than the first Motionsports, but that isn't saying much.Game Details Kinect Sensor Required Publisher: Ubisoft Developer: Ubisoft Vancouver ESRB Rating: “E" for Everyone Genre: Extreme Sports Pros: Interesting selection of sports; nice presentation; good menus; multiplayer options Cons: Control lag; many sports have very similar controls; sort of feels "on rails"; linear events

Motionsports Adrenaline is a collection of six extreme sports - mountain biking, skiing, kayaking, rock climbing, wingsuit flying, and kite boarding. Each sport has a couple of courses along with a couple of single-player modes (collecting coins, doing tricks, speed runs) as well as multiplayer variations of those modes. As you play each event, you earn points that level you up and unlock new courses and boosts for the characters. There is a steady stream of unlocks, at least at first (it seems like you unlock 2-3 things after every event), but the total amount of content is kind of surprisingly small and the unlocks dry up pretty fast.

You can play multiplayer in Quick Play where you get to select the events, but you can also play Adrenaline Party where four players compete in 10 random events, and the person or team with the highest total score wins. Adrenaline Party is cool since it streamlines everything and gives you 30+ minutes of content all laid out in front of you without you having to fiddle with the menus.

Speaking of menus, Motionsports Adrenaline uses the Dance Central-style menus (raise or lower hand to select menu item, swipe it to the left to select it) that all of Ubisoft's 2011 Kinect titles have used. This is our favorite menu system for Kinect, and it works great here.

The gameplay is actually fairly intuitive. Just think for a moment about how each sport "should" control, and that is generally how things do work. Thankfully, you don't have to actually pedal the mountain bike. The controls are fairly intuitive, but they are also suspiciously similar in many of the events. There is also a bit of control lag in many events, and when you're barreling down a mountain trying to avoid obstacles, a second of lag is pretty big. Also, most of the events are pretty linear where you just tear down a set course to a finish line, which makes them sort of feel the same (except rock climbing, which has its own problems). With the limited number of courses, you see most of what the game has to offer fairly quickly. We'll take a look at the individual sports below.

Mountain Biking - Just a downhill run rather than trail riding, mountain biking is very simple where the course is made up of lanes and you turn left or right with your hands (just like if you were riding a real bike) to switch lanes to avoid obstacles or hit jumps. Some sharp corners require you to smoothly turn into them at the right time in order to maintain speed. And that is pretty much it. It is totally on-rails where you just barrel down the mountain. Not too fun.

Skiing - Skiiing isn't anything new for Kinect, but it seems to be handled a little better here. You lean your body to turn, jump to get more height off of jumps, and push with your poles to get more speed. You also can do tricks, but they are pre-set motions where you have to match a pose on a floating icon with your body, and sometimes you can't see the icon fast enough to get into the right pose. Tricks are a part of many of the events, and they all suffer from this - you can't see the trick quick enough a lot of the time. Overall, though, the skiing does work well and probably controls the best overall.

Rock Climbing - Rock climbing has the most potential out of all of the sports, but is ruined by input lag. The idea is that you are climbing up a rock face full of handholds, so you reach up or to the side or diagonally with one of your hands to climb in that direction, and occasionally you have to jump to boost your character two levels in areas where there isn't a handhold in easy reach. The concept is awesome, but you never really build up a rhythm to your climbing because the controls never respond consistently. We spent a bunch of time on rock climbing and never got closer than about a minute to the gold medal times.

Kayaking - Kayaking is another linear downhill event. You turn by essentially sticking your paddle in the water on the side you want to turn, and can build up speed by paddling back and forth with your hands but we couldn't get it to consistently work. To roll your kayak to go under obstacles, you squat down. Other than "paddling", kayaking controlled okay, actually, and the streams you go down have a couple of branching paths. Because it is all mostly linear, though, there isn't all that much to see.

Kite Surfing - Kite surfing is just like it sounds. You are pulled along the water with a kite, and turn left or right by moving your hands to turn the kite. You can jump and do tricks, and the controls work pretty well.

Wingsuit Flying - Wingsuit flying is pretty simple. You put on a suit with extra fabric on the arms for "wings" and can glide around with the greatest of ease. You turn by raising your hands left or right, speed up by putting your hands at your sides, and slow down by spreading your body out. The courses are sort of boring, though (you aren't zipping around buildings like that scene in "TF3: Dark of the Moon", anyway) and you aren't so much flying as just falling with style.

So, some sports work better than others, and some can even be pretty fun. Our problem with it all, though, is that the controls all feel pretty similar across all of the sports, and since the objective is the same in so many of them (going downhill off a mountain plays a big role in 4 of them) it all feels pretty samey after you do each event once or twice. Riding a bike, sitting in a kayak, skiing, and flying (falling) with a wingsuit shouldn't all feel the same, but they definitely do here. And the one event that is truly different from everything else, rock climbing, just doesn't work that well.


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Halo CEA Review (X360)

To celebrate the ten-year anniversary of not just the original Halo: Combat Evolved, but also the original Xbox hardware, Microsoft and new Halo series developer 343 Industries bring us a remastered version of Halo called Halo: Combat Evolved Anniversary. Halo CEA packs all of the great gameplay the series, and Halo CE in particular, is known for and wraps it in new updated graphics with some Kinect functions thrown in for good measure. It is a shame the classic Halo CE multiplayer isn't here, but new maps for Halo Reach and a new Firefight map are certainly better than nothing. For longtime Halo fans, and especially for newer fans of the series that never played the original, Halo: Combat Evolved Anniversary is definitely worth a look.Game Details Kinect Sensor Optional Publisher: Microsoft Game Studios Developer: 343 Industries, Saber Interactive, Certain Affinity ESRB Rating: “M" for Mature Genre: Shooter Pros: Great classic Halo gameplay; remastered graphics are very nice; awesome music; new terminals are interesting Cons: Absence of classic Halo MP; Kinect controls kind of pointless; bland level design

What Is Halo CE Anniversary?

Halo: Combat Evolved Anniversary is a remaster of the original game created by Bungie, not a remake. It literally is a new graphics layer running on top of the old game code, so the gameplay and physics and glitches and exploits are exactly the same as they were ten years ago. The new visuals actually look really, really nice. The original graphics (which you can switch back and forth between at any time with a press of the "Back" button) are kind of sterile and plain compared to the much more detailed and vibrant Anniversary visuals. It is nice they put in the option to use the old graphics, but I honestly can't imagine why you would want to as the new visuals are much more appealing and much more in line with how the other Xbox 360 Halo games look. The sound is the same great Halo sound we all know and love with some of the best music in the whole series.

The campaign does offer a few new twists compared to the original game. There are now terminals hidden in each level that fill in the story of the Halo universe a little more. Giving any specifics of what you see in the terminals would definitely be spoilers, but I'll just say they are very interesting and worth finding. Another change is that there are 14 skulls hidden in the game and those skulls can be activated in the menus to turn cheats on once you find them. Having infinite ammo or bigger explosions while playing the classic campaign really makes a big difference and adds a fun twist to a familiar game. Other than these two things, though, the game is just as you remember.

Well, one other thing. While classic Halo CE had local co-op play, Halo CEA has both local splitscreen co-op and online co-op for two players. Co-op is always the best way to play any Halo game, and it is definitely the way to play here.

Multiplayer

In addition to the campaign there is multiplayer as well. It is not, unfortunately, the classic Halo MP with updated graphics. Classic Halo MP really played a lot differently from what Halo MP and multiplayer in general has become, so it would have been nice to have it here. The reasoning for not doing it was because they didn't want to split the Halo multiplayer community between CEA and Reach, which makes sense, even if we don't particularly like it.

So, instead of classic Halo MP, we have a handful of classic maps re-made to work with Reach multiplayer, including the awesome Forge level editor. If you have Halo Reach and don't want to pick up CEA, you will be able to download the new maps as DLC. If you only have Halo CEA, you can only play these new maps.

Halo CEA also has one new map for Firefight mode, which is the Installation 04 location from the campaign. It looks great and is a fun map to play on.

Kinect

Another addition to Halo CE Anniversary is optional Kinect controls. Kinect is used in many areas, but not the shooting gameplay. During gameplay you can use voice controls to do things like turn on your flashlight, throw grenades, or reload your weapon, as well as activate a scanner mode to scan objects and enemies. Those scanned items can then be viewed in a special area of the menu, and you can use Kinect motion controls to rotate and view the items. The scanning feature to look at the item / character models is not available if you don't have Kinect, but it is only really essentially a Halo CE encyclopedia that you have to build yourself, so while cool, it isn't something you should base a purchase decision on. The Kinect features overall are kind of pointless, and while it is cool to reload or throw a grenade with voice commands at first, you'll still want to use the regular buttons during combat.

One note I want to make about the gameplay is that it is quite a bit different from recent Halo games. Because you don't have recharging health here, the game is much more tense than the newer games. Ammo is also in pretty short supply as well. You spend much of the last half of the game at half-health with barely any ammo and it is really quite intense and fun because of it. It also makes the game significantly more difficult and frustrating than the recent Halo games. You'll die a lot. And a lot of the time those deaths are kind of cheap and annoying. But you learn from it. Part of the beauty of Halo gameplay has always been that you can approach every enemy encounter in many different ways, so when you find one way frustrating, you just figure out another strategy that works better.

On that note, it has to be said that the level design is pretty so-so here. You spend the middle of the game backtracking through the same areas you saw before, which doesn't really hold up today. Also, the levels are super linear to the point there are arrows on the ground pointing you in the direction you should go. Handy from a player perspective, but kind of awful and lazy level design. While there are some bland levels (usually while you're in the Halo interior), other levels where you fight on the surface with a big squad or marines supporting you are awesome. Later Halo games definitely got more consistent as far as level design goes.

The campaign is definitely fun, though, and it does feel rather different from the other Halo games on Xbox 360 and very different from every other shooter on the market.


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Wednesday, November 23, 2011

Brunswick Pro Bowling Review (X360)

Ever since Wii Sports came out in 2006, bowling has always been my motion control measuring stick. If your fancy motion controller can get bowling right, it is usually all right in my book. Kinect has actually already proven it can do bowling justice with the excellent bowling mode in Kinect Sports, but there was certainly some room for improvement. A new title carrying the Brunswick (pretty much THE name in bowling) license should be able to give us a bowling videogame like we've never seen before, right? We have all of the details here in our Brunswick Pro Bowling for Kinect review.Game Details Kinect Sensor Required Publisher: Crave Entertainment Developer: FarSight Studios ESRB Rating: “E" for Everyone Genre: Bowling Pros: The actual bowling is pretty great Cons: Awful presentation; terrible menus; lack of modes; manually skipping replays; aiming sucks

Gameplay

I'll start with the good news first. In my testing, the actual bowling is remarkably well done. This seems like one of those games where having Kinect calibrated correctly will really pay off, though. I had no problems playing it, but reading some user reviews and feedback around the 'net shows some folks can't get it to work at all. Don't hate, calibrate.

Now the bad news. The rest of the game is pretty awful. The menus are some of the worst you'll find for a Kinect game so far. It uses the awful style where the cursor automatically snaps to the nearest menu option, but you keep moving your hand because you don't expect it, so the cursor jumps around all over the place until you get used to it. And even when you do adjust to it, the cursor still jitters and jumps all over the screen. The menus are also problematic in that there are just too darn many of them. You have to navigate through screen after screen after screen of jittery controlling menus with tiny, hard to read text in order to do anything. Getting into a quick play game takes far longer than it reasonably should, and starting a career involves a circus' worth of jumping through hoops just to actually bowl.

Other annoyances include not being able to use your Xbox 360 avatar. Having to manually skip replays after every shot by raising your right arm a little bit, but it never seems to register in the same place twice. You can't watch your opponents bowl online and instead everyone bowls at once and if you finish early you just get to sit there and wait. Switching between players locally is awkward and causes the game to flip out as it struggles to adjust to a differently sized person.

The more you dig, the more problems you find. I had hoped that the few extra months of development time from delays would have resulted in a tighter game since the devs could see what did and didn't work with the Kinect launch lineup, but that definitely wasn't the case.

Graphics & Sound

Presentation-wise, Brunswick Pro Bowling is pretty mediocre. The characters are all pretty simple and bland looking, but the handful of bowling alleys look all right. As good as bowling alleys can look, anyway. The menus, as I said above, are hard to navigate due to small-ish, hard to read text, which posed a bit of a problem for us as we had to constantly scootch up to the TV to read stuff, then step back to the 6-8 foot Kinect range to actually play. The sound is similarly middle-of-the-road. The music is repetitive and grates on you after a while. The sound effects of the actual bowling, though, are generally pretty good.

Bottom Line

All in all, Brunswick Pro Bowling is pretty disappointing. The actual bowling gameplay is fine, save for a few small but key complaints, but the rest of the game surrounding it is just plain bad. Only a couple of modes. Bland presentation. And terrible menus that make actually doing anything an annoying chore all turn you off of the game pretty quickly. It just isn't worth the effort even if we did like the gameplay quite a bit. There will surely be other Kinect bowling games. Wait for them, or at least until this one hits $20 or so. Brunswick Pro Bowling isn't really worth the trouble.


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Kinect Disneyland Adventures Review (X360 Kinect)

Kinect Disneyland Adventures is easily one of the best family and kid-friendly games on the market. It captures the unique feeling of awe and wonder that only Disney can create and lets you do it all from the comfort of your own living room. With the unique controls that Kinect offers, you can explore Disneyland and interact with the attractions and characters in intuitive ways. It is a rather simple game overall that really isn't for the grown up hardcore gamer crowd (unless you are as crazy about Disney as you are about videogames), but kids will go absolutely bonkers over it. And for parents, watching your kids have so much fun is pretty darn fun too.Game Details Kinect Sensor Required Publisher: Microsoft Game Studios Developer: Frontier Dev ESRB Rating: “E" for Everyone Genre: Adventure Pros: Great re-creation of Disneyland; intuitive controls; lots of rides and hidden stuff; kids will love it Cons: Pretty simple overall; movement controls are awkward

Kinect Disneyland Adventures is a pretty simple game, really. The Disneyland theme park in Anaheim, California has been re-created as accurately as possible in the game and you are free to explore it. If you've ever been to Disneyland, everything should be where you remember. Every bench. Every churro stand. Every souvenir shop. Every ride. It is pretty much all here. There are also dozens of Disney characters wandering around the park for you to interact with as well, and every conversation begins and ends with either a wave or you actually saying "Hello" and "Goodbye". There is plenty of hidden stuff as well like hidden Mickeys and special things you can interact with using a magic wand. And you have a camera you can take pictures with all of the characters with where you have to copy their pose for the picture. It is all super cute and fun and pure Disney.

There are more than 20 rides that you can go on as well. They aren't the real rides (which would have been boring to just sit and watch) and are instead mini-games inspired by the rides. The Matterhorn is a bobsled race down the mountain where you have to dodge obstacles and avoid a Yeti. Each ride also has multiple parts to it you play separately, so the Peter Pan ride starts out with a flying level where you follow Tinkerbell to Neverland, and then the next level you sword fight with Captain Hook. The mini-games are all pretty fun and offer unlimited respawns so you never see a "Game Over" screen. It is fun and easy and great for kids. And you can play all of the rides with two players, which makes things more fun.

A nice thing about Kinect Disneyland Adventures, though, is that it offers a great interactive map that lets you fast travel anywhere you want, so you don't actually have to do that much awkward running around. You won't find all of the hidden interactive stuff this way, but you'll get to go on all of the rides in record time. And you won't ever have to wait in line, so unlike a real trip to Disneyland where waiting in line takes up 90% of your time, this game is all about the fun stuff.

Graphics & Sound

Visually, Kinect Disneyland Adventures is a really nice looking game. The park is really nicely detailed and looks fantastic. One thing I noticed immediately is that while there are other people at the park with you, it isn't anywhere near as crowded as the real thing. Another bonus to playing the game versus going to the real park. The Disney characters look good - big and cartoony and mascot-y, but pretty much just like they really do at Disneyland.

The sound is very good as well. Disney theme music all over the place. Solid voice acting from all of the characters. It looks and sounds just right.


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Tuesday, November 22, 2011

Child of Eden Review (X360)

Child of Eden is less a game and more an experience. Gorgeous visuals and thumping music blend with an unmatched feeling of freedom and immersion as you wave your hands to destroy enemies to the beat of the music. It gives you a sort of goose bump-y, warm fuzzy feeling of "This is something special beyond just a videogame" that few games can match. Child of Eden is simply stunning.Game Details Kinect controls optional Publisher: Ubisoft Developer: Q? Entertainment ESRB Rating: “E10" for Everyone 10+ Genre: Music/Rhythm/Shooter Pros: Stunning visuals and great music; Kinect controls work well Cons: Not a ton of content; Kinect controls are tiring

The story in Child of Eden is set far in the future where the Internet is a source of all human knowledge and now called Eden. The memories of the first child born in space, named Lumi, are also stored on Eden, but they are under attack from a virus. So you have to travel through Eden to purify the virus and recover Lumi's memories.

Each stage in the game has a different theme. The first stage is called "Matrix" and is sort of a high-tech entry into Eden full of geometric shapes and high-tech stuff. The other stages are tied to emotions and are much more organic with titles like "Beauty", "Passsion", and "Hope" among others. The visuals grow increasingly trippy and crazy through each level, and the things you see and interact with get pretty wild.

The game is rather small, unfortunately, offering only a handful of levels that you are expected to play through multiple times in order to unlock everything. There is a lot of stuff to unlock, and the high-score aspect of the game can keep you coming back, so the lack of stages isn't a huge problem, but it can still be hard to justify spending $50 for 90 minutes of real gameplay if you don't buy into the artsy-fartsy stuff.

The game controls fairly simply. You are automatically moved through levels and only have to worry about moving an onscreen cursor around to target enemies. You have two weapons - a lock on missile that can lock onto eight enemies at once, and a machine gun-like weapon used to destroy the occasional enemy or incoming missile that is immune to your lock on weapon. You also have a screen clearing special attack called Euphoria. As you play, you pick up extra health and Euphoria power-ups. The beat of the music plays a big role in the gameplay, and firing your locked-on weapon in time with the music gives you score bonuses.

And that is pretty much it. It isn't a complicated game, but it can be challenging as each level has its own rhythm and flow and will occasionally throw a ton of things at you all at once. Like I said, though, it isn't so much a game as it is an experience, and the gameplay is just a small part of what the game is really about. It is about overloading your senses with great visuals and music, and making your own music as each destroyed enemy makes a musical sound. It is about soaking in the visuals and coming up with your own interpretations about what it all means.

You can control Child of Eden in two ways. Both with a regular Xbox 360 controller as well as using Kinect for hands free gaming. The controller works well and has the benefit of giving you a little rumble along with the beat in each level. It adds "Touch" to the visual and aural sensory overload and helps to immerse you in the game even more.

Kinect

The Kinect controls offer a different feeling experience even though you are playing the same levels and doing the same things as you would with a controller. Your left hand controls your purple "gun" and your right hand controls your lock on "missiles" and you sort of punch forward to launch them. When you want to use one or the other, you just raise that hand toward the screen. To use Euphoria, you raise both hands into the air. There is also an alternate control method where you use one hand to "shoot" and clap your hands to switch between the weapons, but the default scheme worked fine for us.

And the controls definitely do work. You can adjust how fast the cursor moves onscreen, and targeting exactly what you want is really surprisingly intuitive and easy. In fact, some areas that I struggled with on a controller were easier with Kinect simply because I could react faster and more smoothly. Checking the leaderboards shows that both the controller and Kinect are equally capable of earning high scores.

The only bad thing about using Kinect is that it will absolutely wear you out. You only use your arms, so it isn't like your body gets tired, but your arms will be sore after a few levels.

In the end, Child of Eden is a wonderful experience the excels on just about every level. It looks and sounds fantastic. It is fun and satisfying and offers an addictive high-score style of gameplay along with tons of unlockables to really hook you. And it controls fantastically well with both a normal controller as well as using Kinect.

Of course, it has to be said that how much value you get out of it really depends on how much you want to immerse yourself into the experience and how much the artistic aspects of the game appeal to you. As a game, it doesn't have a ton of features and is pretty simple and not really worth full MSRP. As an overall experience, though, and as something that is impressive enough it is worthy of showing off to your friends and family, and as something that is just cool to have on your shelf, Child of Eden is well worth a purchase.


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Monday, November 21, 2011

Fantastic Pets Review (X360)

Fantastic Pets is a Kinect animal training game that seems to scream "I'm a kids game for little girls!" at the top of its lungs when you just look at the box art, which is sort of unfortunate because it is a much better game than that and we feel both boys and girls of all ages will like it. It isn't as polished or pretty to look at as Kinectimals, but Fantastic Pets offers more stuff to do, more types of pets, and doesn't feature an annoying flying thing that sounds like Invader Zim. The Kinect controls are a bit hit-or-miss, but overall Fantastic Pets is a nice surprise.Game Details Kinect Required Publisher: THQ Developer: Blitz Games ESRB Rating: "E" for Everyone Genre: Pet Raising Sim Pros: Super cute animals; augmented reality aspect is neat; decent graphics and sound; lots of content; Kinect controls mostly fine ... Cons: ... except when they stop working for no reason

The premise behind Fantastic Pets is that your crazy Uncle has a collection of animals and needs you to take care of them while he jets around the world to do research. You start out by choosing one pet to look after, but eventually get more. There are cats, dogs, ponies, and lizards as well as "fantastic" variations such as dragons and unicorns. A nice touch is that you can customize your animals in a ton of ways to change the patterns of their fur / skin, change colors, eye color and shape, body size, and even give them horns and wings and more. You can also change their attitude anywhere from cute and cuddly all the way up to rather wild and unpredictable. I started out with a cute little Siamese kitten, and within 30 minutes turned it into a lazy, fat, purple and yellow thing with red eyes that would horrify my Mom (she loves Siamese cats). Good times.

This is a great feature because it means the game doesn't have to be as disgustingly cute as the box art leads you to believe. You can make your pets as cute and sweet or as tough and mean looking as you want, which means both boys and girls will both like it. As you play the game you unlock new customization options, so it is a pretty rewarding and worthwhile experience.

The actual gameplay is similar to Kinectimals. It is part animal care simulator, and part minigame collection. You have to feed and wash your pet as well as play games with it using a bunch of different toys. Our favorite minigame has you tossing a ball into a cardboard city and watching your pet "destroy" the city. Fun. You can also teach it tricks and compete in talent shows.

Most of the gameplay takes place in designated areas of the game world, but in between the minigames and baths and feeding time, the game takes on a sort of augmented reality angle that uses Kinect's camera to display you and the room you're playing in onscreen and makes it look like your pet is playing and running around or flying around your own house. It is very cool and makes you feel that much more connected to your virtual pet since they really look like they're in your house.

The animals are all very cute and playing with them is really quite fun. They aren't as expressive or have the personality of the cats in Kinectimals, but they are still fun to watch. Some of the events and minigames seem to go on for a bit too long, though. Giving your pet a bath or feeding it are both multiple step, somewhat boring processes that could be streamlined a bit.

Actually interacting with your pet and controlling the game isn't exactly sharp, unfortunately. For the most part, the Kinect controls work fine, but for some inexplicable reason that we never experienced in any other Kinect game before, the game just stops reacting to you. Playing fetch, for example, requires you to reach out your hand and grab the ball from the pet's mouth. Quite often, though, the game just absolutely doesn't react. You can hold your hand out for hours and nothing happens. Also, once you grab the ball, we had the darnedest time actually throwing it. It absolutely wouldn't release from my hand. I also ran across a glitch where I was supposed to select a location onscreen to send your Uncle on a research trip. The only problem is that the glowing cursors representing my hands never showed up onscreen so I couldn't actually select anything.

These problems all happened within the first hour of playing the game and continued to occur as we played. The only way to fix them was to pick up an Xbox 360 controller, access the Kinect Tuner, and then cancel back to the game and it fixed itself. I like to think I have a pretty optimal Kinect setup, and tested other games after playing Fantastic Pets just to make sure it wasn't my hardware or setup that was causing the issue, and every other game worked fine. The game is fun when it works, but these glitches and issues sap the enjoyment out of it pretty quickly. Depending on how much patience you have and whether you can put up with the issues, it can be enjoyable.

Graphics

Visually, Fantastic Pets is a nice looking game. The game world is nice and sharp and clean, and the pets are very cute. They are sort of exaggerated and cartoonish looking, but that is definitely part of the charm. They are well animated and fun to watch. The effect of having your pet running around your real house onscreen is also well done.

Sound

The sound is also pretty good. The animals all sound like they should, and make the funniest little grunts and growls and meows. The voice work for the computer at the house that helps you out as well as the voice of your Uncle are pretty well done as well.

Bottom Line

Fantastic Pets is just a few glitches away from being one of the better Kinect games. It offers tons of stuff to do, is customizable so it can have a wide appeal to both genders and all ages, and looks and sounds pretty nice overall. We repeatedly ran into glitches, though, where Kinect stopped reacting to us. We do still like it quite a bit despite the problems, but with those problems it is hard to recommend it for more than a rental. If you liked Kinectimals and / or you have kids, Fantastic Pets is worth playing.


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GTA: SA Review

Grand Theft Auto: San Andreas is finally on Xbox and the wait has definitely been worth it. Nicer graphics, faster load times, and custom soundtracks all make the Xbox version the one to buy. This game is huge and fun and wonderful and will keep you busy for hundreds of hours. Keep in mind that it has an “M” rating and it definitely isn’t for little kids, but for all of us big kids, San Andreas is a must own Xbox title.GTA: SA takes place in the early 1990’s and you play as Carl Johnson, a man who returns to the city of Los Santos (Los Angeles) after a few years in Liberty City to find that his gang is no longer in power. You start out merely trying to help your gang get back on top, but it leads to much bigger and more far reaching events and eventually you have to flee Los Santos for the relative safety of San Fiero (San Francisco) and later Las Venturas (Las Vegas). The story is long and complex and there are a number of twists and turns that keep everything interesting and it is all very well put together overall.

In case you are confused, GTA: San Andreas isn’t just one city like previous GTA games, it is actually an entire state. There are three main cities with several small towns in between as well as miles and miles of mountains, forests, rivers, lakes, farmland, and more in between.

Perhaps the best thing about the story is that since this takes place before GTA 3 and after Vice City, it isn’t uncommon for memorable characters to make an appearance and the other games are referenced a lot. It does a great job of tying everything together and expanding the GTA universe beyond just one city or state at a time.


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Kinect Sports Season Two Review (X360 Kinect)

We've played a lot of sports and mini-game collections with Kinect and a main problem with most of them is that the activities they chose for the game just weren't fun and / or didn't work. Third-party games are one thing, but I never expected a first-party Microsoft game to suffer from this problem, but that is exactly my issue with Kinect Sports Season Two. They just picked bad sports for this game and it isn't really all that fun. Darts, football, skiing, tennis, baseball, and golf. Some work okay. Some don't. Some just aren't fun even when they work. Kinect Sports Season Two is a disappointment.Game Details Kinect Sensor Required Publisher: Microsoft Game Studios Developer: Rare, Big Park ESRB Rating: "E" for Everyone Genre: Sports Pros: Nice presentation; tennis; golf; voice controls Cons: They picked the wrong sports for this game; load times

The six sports presented in Kinect Sports Season Two - baseball, football, darts, golf, skiing, and tennis - all play somewhat reasonably like their real-world counterparts. The problem is that some of them just aren't fun here and I can't see any of them really drawing you back to play them more than once the way bowling, boxing, and table tennis did in the original Kinect Sports. It has to be noted that the original Kinect Sports had some duds as well - volleyball, soccer, and track & field - but it did also have those three other standout sports that made it worth returning to weeks and months after release. Kinect Sports Season Two, on the other hand, doesn't really have that one great thing that keeps you coming back.

Baseball - Baseball lets you pitch, hit, and even make plays in the field. Hitting is straightforward where you get into a batter's stance in front of Kinect and swing away. Pitching tracks the speed of your arm when you make a throwing motion to determine how fast the pitch is, and throwing in a sort of arc is a curve ball. Fielding is rather simple where you just have to hold your hand at a spot on the screen to line the fielder up before the ball gets there. Most hits you give up, however, don't even give you the option to make a play as the ball usually flies through gaps in your swiss cheese defense. Being on the pitching / fielding side kind of sucks because you feel really helpless and can't do much other than let the game play itself. Batting is much more fun, and it works okay, but due to the inherent lag of Kinect, the timing is way off on hitting so it isn't very satisfying. Running in place to make your batter run to first (all of the other base running is automatic) is obnoxious as well. The way Kinect was used in Nicktoons MLB was honestly a bit more fun.

Tennis - Tennis is one of the better sports in the game. Your player moves to an appropriate spot on the court automatically, but you still have to turn your body to be in the right position for backhands or forehands. You can also direct your shots left or right depending on how you swing, add power by stepping into the shot, and even do drop shots. There is quite a bit of disconnect between what you're actually doing versus what appears onscreen, though. The game sort of plays itself as long as your timing is decent. You are usually better off swinging early rather than trying for accurate timing. Once you figure out the rhythm of the game (swinging way early), it does play fairly well and like I said, it is satisfying when you hit a shot exactly where you wanted. You can also argue with the umpire using Kinect voice controls, which is always a hoot.

Darts - Real-world darts is fun. Videogame darts is not fun. In Kinect Sports darts you move your hand around to line up a cursor on the dart board. By pulling your hand toward your body, you lock the cursor into that position. Then, by flicking your hand forward like you are throwing a dart, you throw at the board. The speed of your hand moving forward determines where the dart actually ends up - high or low or dead on to where you were aiming. Playing with any real accuracy is kind of a pain, though. I can hit 20's all day long in this game, but hitting doubles or triples with any regularity is a much bigger problem. Part of it has to do with the janky way you "aim", but also because Kinect is far from perfect at reading the speed of your hand when you throw. I'd rather play real darts.

Football - Football is a huge mess. It is too easy and way too boring. You snap the ball and then throw to a receiver running a route down the field. When they catch the ball, you have to run in place and step side to side to dodge defenders. It isn't fun. At all. And I hate games that make you run in place. Not just here, but all Kinect games that do it. It is just stupid.

Golf - Golf is the best of the KSS2 sports, but still held back by the Kinect itself. It is another game that almost seems to play itself. Sure, you can select different clubs and where you want to aim, and the power is determined by how hard you swing, but the courses are designed in such a way that they are incredibly easy. It takes effort to not make at least par on most holes, and birdies should come pretty easy once you have a hole or two behind you to learn the controls. There is something fun and satisfying about taking full golf swings in your living room, but all of the nuances and little touches that make real golf interesting (and difficult) in real life are completely missing. Tiger Woods 12 on PS3 Move is a much, much more satisfying motion controlled golf game.

Skiing - Skiing is, well, skiing. You lean left or right to turn, crouch to build up speed, and jump to fly through the air. It is better than the skiing in any other Kinect game so far, but not all that fun. It does control fine, but after you make a run or two it loses its luster.

I think my biggest problem with the sports in Kinect Sports Season Two, and all of the other sports and minigame collections really, is that when you dissect everything down into simple parts that will actually work with Kinect, a lot of the fun of that sport disappears. When Kinect is used well, it can be amazingly fun. It has limitations, though, and when real sports and games are dumbed down and simplified enough to actually work within those limitations, they aren't all that fun anymore even if they might work with the motion controls okay. Just being functional, while a major success compared to some Kinect stinkers released so far, isn't enough. Games need to be fun too.

Specifically to KSS2, Kinect football is awful from the ground up. I thought last year's MotionSports title would have made that clear. Tennis and golf, while fun and the best of the bunch, are too easy and basically play themselves. Skiing is boring past your first couple of runs down the hill. Baseball is too dumbed down and, frankly, the delay between you swinging and it registering in the game screws the timing up so bad it just isn't fun because you never feel like you're actually making contact. Never mind how awful pitching and fielding are. And darts just plain will never work in a videogame because aiming with a cursor is the dumbest thing ever, yet that is really the only way to play darts in a game. They just plain picked the wrong sports for this one.

Presentation

One area where Kinect Sports Season Two does hold up well, however, is the presentation. It absolutely looks and sounds and feels like a bigger better, more polished sequel to Kinect Sports (until you actually start playing). Your Avatar is the star of all of these sports and looks good. The stadiums you play in also look nice. There is nothing super detailed anywhere, but it all fits the tone and theme and looks nice. The menus are easy to navigate as well. Also, like the first Kinect Sports, licensed music plays during games at appropriate times and is a nice touch that makes the whole experience feel more like a real sporting event than a game.

One issue is load times, however. There are some strangely long load times in this game, even when the disc is installed to your hard drive. I'm talking a full minute wait for an event to start, and some long load times between golf holes. It isn't ever consistent, though. Between some games, or some golf holes the load times will be super fast. Other times, it'll go slow.

Bottom Line

Kinect Sports Season Two is a letdown. It features some of the best presentation and most functional menus of any Kinect title, but drops the ball when it came to choosing sports that are actually fun to play with motion controls. We all know videogame football, baseball, golf, and tennis can be a blast, but they have to be significantly dumbed down to really work with Kinect and the results just aren't very fun for very long. Darts was a mistake from the word go. And skiing is always going to be sort of boring when you aren't A) actually in the mountains, or B) able to perform ridiculously huge unrealistic videogame tricks. Kinect Sports Season Two is a collection of watered down sports that just aren't fun. The original Kinect Sports wasn't perfect either, but it had some great standouts that kept you coming back. Kinect Sports Season Two doesn't have those one or two great activities that you'll want to play over and over again that would make it worth owning. It can be fun in short doses, and with friends of course, but won't hold your interest long term. Rent it.


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