Added in to the mix are a variety of new relics that will allow Kratos to breathe under water, reflect enemy magic and attacks, even temporarily slow time. Amazingly, between all of these different elements, the game remains well balanced. Each item follows tradition in helping you progress to the next stage, but the basic weapons and magic abilities stay useful (for the most part) through the duration of the game.
God of War II doesn’t fall short in replay value, not only because it’s got a great basic game mechanic, but beating the game unlocks a plethora of new options. As with the first God of War, you need to beat the game on any difficulty to unlock the highest difficulty, but this time there are a set of non-plot game modes for you to play around in.Challenge of the Titans sets you against a series of, you guessed it, challenges that will allow you to unlock new costumes. If you feel the need to just get your aggressions out in the safest way, Arena of the Fates mode allows you to customize the number and types of enemies that you face. You can take the experience and levels you gain there to play back through the normal mode of the game, just to get in the maximum destruction possible.
Those who played the original God of War may remember the included galleries and designer commentary, a nice extra for anyone who wants to idealize the game’s designers or just find out why the game is the way it is. God of War II again one-ups it’s predecessor by adding in a full bonus DVD filled with behind the scenes of the game. I’m the kind of person who needs the commentaries and bonus features to accompany my DVD’s, and with the growth of videogames in popular culture God of War II takes a step in the right direction in cluing the players in on the creative process.The special features DVD convientently plays in any old DVD player, just in case you’re too involved to take a disk out of your PS2, and features a Making-Of, Interviews with Developers, featurettes that detail the Environments, Creatures, and even play testing of the game itself. It’s interesting to see the process, also to see what didn’t quite make the cut. There are some big un-necessary featurettes, like the How-to-Play featurette, but it gets out-weighed with the included concept art and other featurettes that focus on the actual making of the game.
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