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Showing posts with label Madden. Show all posts
Showing posts with label Madden. Show all posts

Thursday, October 20, 2011

Madden NFL 2005 Review

In order to celebrate 15 years of football glory, EA has blessed PlayStation gamers with Madden NFL 2005 Collector's Edition. Not only is Madden 2005 the best Madden yet, the collector's edition features an amazingly generous serving of special features, all for only $10 more than the stand-alone version of Madden NFL 2005.So what do you get with the Collector's Edition for your $10 extra bucks? Well, the biggest addition is three complete previous versions of Madden from yester-year. Personally, I can't wait to get my hand on that same version of Madden that helped me get a C in my college science class back in '94. Other additions include a thousand question 1 or 2 player Madden trivia game, exclusive making of and nostalgia videos, and the chance to relive some of Madden's greatest moments, in a sort of new Madden challenge. Of course, there is more, but I should leave something for the fanboys to discover.

The big question is, how does it play? Well the major differences between Madden NFL 2005 and Madden 2004 are the new Hit Stick system, Player Attitudes, and the StoryLine aspect of the franchise mode. The Hit Stick makes big tackles easier, pure and simple. The StoryLine addition lets you read about yourself in the paper, and the story that surrounds your team affects how they play. Finally, the new player attitude feature is perhaps the biggest change. Styled after MVP Baseball, you must keep players happy in order for them to play well. I think attitude works for baseball, which is a more individual sport, but with football, I felt like I was babysitting, more than coaching.

Bottom line, Madden is still the top-dawg. This version shines even brighter than last year's, and the additional content of the Collector's Edition make this a must have title for any PS2 sports fan.


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Friday, September 30, 2011

Madden NFL 11 Review (PS3)

So, I traded the farm for Peyton Manning and took the 49ers to the Superbowl the first year of my franchise, and I grinned like a cat the whole way. This is my eighth year reviewing Madden and I can honestly say it's the most fun I've had with the game in as long as I can remember. Sure there's the better presentation, and GameFlow has simplified and sped up the game. But "Madden NFL 11" has something the others didn't, and that is a focus on improved gameplay over new game mechanics. Slightly slower and lacking the "sprint" button, Madden NFL plays more deliberately, and I for one am thrilled.Where to start with "Madden NFL 11?" Yes, this is the first year that the fans chose the cover player, poor Drew Brees, here's hoping he escapes the Madden Curse. And yes, as the advertising has declared, this time they've made the NFL gridiron game "Simpler. Quicker. Deeper." But the real difference isn't the new mechanics or play modes, it's that Madden is more fun this year than in years past. Being better looking and better playing makes it easier to ignore the overbearing pushing of "DLC" and the UI issues.

Simpler. With the introduction of GameFlow you can now select plays with just one press of the X button. Essentially the "coach" calls in a play, you hit X and he tells you how to run it and what to watch out for. Put in a Bluetooth headset and you'll upgrade your armchair quarterback experience by having the coach call the plays in your ear. This is not only simpler, but more realistic and extremely educational. You still call audibles, just like the pros can, but having the plays radioed in by the offensive/defensive coordinator really does lend a sense of realism to "Madden NFL 11."

The best part of GameFlow, however, is the commentary. Being told how the play will evolve, how long to wait before chucking the ball, and what to watch out for lends a nuanced understanding to plays that many simply may not have. Thanks to GameFlow I quickly realized that I had been rushing several passing plays for years now.

Quicker. Yes, please, and thank you! Turning a 60 minute game into a 30 minute one has really made the game far more interesting. You play the same number of minutes, but with GameFlow play calling is much faster. Also, less cut scenes, but making them higher quality, makes the game feel more like an NFL experience and less self-indulgent. Oddly enough, the actual gameplay is slower. The players move at a more "realistic" speed, and the Madden NFL staple, the "sprint" button, aka turbo-boost, has been disabled in 11 (though it can be added back as an option). The slower play and lack of turbo actually make "Madden NFL 11" a pleasure to play. The player control/juke stick matters more, and where you hit the holes/scanning the field matters more now than ever.

Deeper. This one is a maybe in my mind. Sure there's 3 on 3 online play now (and yes, you need the code included with new version to play online. If you buy it used you can purchase the code in the PlayStation store). And you can play still play Ultimate Team, the "Madden NFL 11" collectible card game (CCG). But the real kicker this year seems quality over innovation.

With a more realistic presentation, GameFlow, and a slower pace of play (and the games are still shorter!) I have to admit that this has been the most fun I've had with Madden in quite some time. "Madden NFL 11" carries the ball as well as the other versions, but this year it's better looking and more fun, two things nobody is going to complain about.


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