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Showing posts with label Monopoly. Show all posts
Showing posts with label Monopoly. Show all posts

Monday, August 29, 2011

Ways to Improve Monopoly

We've all been there... a family gathering, a rainy Saturday afternoon... and everyone decides to play a board game.

In homes all around the world, that game is often Monopoly. But so many of us have played it so often -- and games can drag on for so long -- that one more game of Monopoly just might make us scream.

But there's a reason Monopoly has been so popular for so long: It's a good game. The problem is that most of us don't play by the rules. Repeat -- we do not play by the rules.

I don't mean that we cheat -- just that we don't use some of the game's most important rules. In fact, most of us probably don't even realize what we're ignoring.

Paying attention to these official rules will make your Monopoly experience much more enjoyable. A bit later, we'll discuss some variants that could help as well.

All of the ideas below, and many others, can be found at Mark Jackson's fabulous Game Central Station. They are used here with his permission.

The five Monopoly rules most often ignored: Property Auctions -- If a player lands on a property and doesn't want to purchase it, that property goes up for auction. Any player, including the one who initially landed on the square, can bid for it. The property may sell for any price. Limited Houses and Hotels -- There are only so many houses and hotels in the game. When they're gone, you can't build any more. Period. Loans -- The only way to borrow money is to mortgage property. You can't borrow from other players, and you can't borrow from the bank (apart from a mortgage). Free Parking Means Free Parking -- You do not get $500, $5,000 or even $5 for landing on Free Parking. You get nothing. Nada. Zip. On a related subject, all payments required by Chance and Community Chest cards go to the Bank, not to the center of the board. Only Tangible Items Can be Traded -- Official tournament rules make it clear that cash, title deeds, and Get Out of Jail Free cards are the only items that can be part of a deal. Keep it that way. The net effect of playing by the rules is to speed up the game, which goes a long way toward improving it. (Think about it: How many times have you seen a player come back from the verge of bankruptcy because of a big, unearned payday from landing on Free Parking? It's a completely random factor that adds a moment or two of excitement, but can also add hours of time.)

But, you say, just paying attention to the existing rules can't be enough to make Monopoly great? OK...

Try these new rules:

These suggestions are all designed to speed play, reward good strategy, or both. Bid for Start Order -- Going first is a definite advantage, because you can buy properties before anyone else gets there. So why shouldn't you have to pay for the advantage? At the start of the game, bid for first position, then second, etc. In cases where no one wishes to bid, a die roll is used to determine order. From R. Wayne Schmittberger's book New Rules for Classic Games. Once Around the Board -- As an alternative to bidding for player order, don't let anyone purchase property until they pass Go once. This will somewhat even out the advantage of going first. From Phillip Orbanes' book The Monopoly Companion. Movement Cards -- Give each player a set of cards numbered from 1 to 6. On each roll, a player uses one card and rolls one die. That player then moves the total of both. Each card must be used once before any can be used a second time. From Stephen Glenn. End After Two Bankruptcies -- Most (perhaps all) official Monopoly rulebooks offer this as a "short game" variant. After two players go bankrupt, the winner is the person with the most cash, property and buildings. No Future Considerations -- This is really just a reinforcement to "Only Tangible Items Can be Traded." Don't allow players to trade for promises. For example, this should be a no-no: "You don't have to pay me the rent now, but you must give me $100 when you pass Go." Now when it rains again and your family wants to play another game of Monopoly, you're equipped to play the game as it was meant to be played -- or maybe even better!

View the original article here

Sunday, August 28, 2011

Monopoly Online with Middopoly

Middopoly

Link: http://www.jgames.com/middopoly/

Middopoly is a Java game very similar to Monopoly. (This game has several changes -- e.g. Free Parking is replaced with Student Parking, Jail is replaced by a Hospital -- but none that seem to change the basic rules.)

The first thing you'll see when you visit the site is a pop-up window that asks how many players are taking part in this game of Monopoly. Choose a number and click on "Okay." Each player will then enter his or her name.

The next step is for each player to choose a token (this is still in the popup window). The computer will then roll to see who goes first (you'll see the results), and once you click on "Play the Game!" it will start.

From there, everything is pretty self-explanatory. The buttons include "Roll," "Trade," "Mortgage," "Unmortgage," "Buy Structures" (houses and hotels) and "Sell Structures."

On your turn, the first thing to do is click "Roll." After you roll and move (moving is automatic), a button marked "[Playername] Finished" will appear. Do not press this button until you're sure that you've done everything you want to on this turn.

If you land on an unowned property, buttons marked "Buy" and "No thanks" will appear in the middle of the game board. You must choose one before continuing.

Player assets are always listed below the game board, and rent is paid automatically. To play with multiple players, they all have to be using the same computer. No computer opponents are available.


View the original article here

Thursday, August 25, 2011

Monopoly Here & Now (U.S.)

Parker Brothers has unveiled a major new edition of Monopoly -- Monopoly Here & Now.

While some versions of Here & Now, such as the U.K. and Canada, were published earlier, the U.S. edition of Monopoly Here & Now was released in September 2006. It updates all of the classic real estate game's properties, property values, player tokens and more. The railroads are changed to airports, and the electric company and water works are now a cell phone service and an Internet service provider.

The most coveted spot on the board, Boardwalk in the original U.S. version, is now New York City's Times Square. Park Place has been replaced by Fenway Park, the home of the Boston Red Sox.

In the spring of 2006, Hasbro asked people to vote online to help choose the new properties. These votes determined which landmarks from 22 pre-determined cities made it onto the board, as well as the location of the landmarks on the board.

Monopoly Here & Now is available for a suggested retail price of $29.99.

We have a photo gallery of images from Monopoly Here & Now.

Property Changes

Here's a look at how the properties from the traditional edition of Monopoly have been changed for Monopoly Here & Now, with the most expensive properties listed first.

Blue Properties

Boardwalk is now New York City's Times Square
Park Place is now Boston's Fenway Park

The rent on Boardwalk was: $50 undeveloped; $200 with one house; $600 with two houses; $1,400 with three houses; $1,700 with four houses; and $2,000 with a hotel.

The rent on Times Square is: $500,000 undeveloped; $2 million with one house; $6 million with two houses; $14 million with three houses; $17 million with four houses; and $20 million with a hotel.

Green Properties

Pennsylvania Ave. is now The White House
North Carolina Ave. is now Chicago's Wrigley Field
Pacific Ave. is now Las Vegas' Las Vegas Blvd.

Yellow Properties

Marvin Gardens is now San Francisco's Golden Gate Bridge
Ventnor Ave. is now Hollywood
Atlantic Ave. is now the French Quarter of New Orleans

Red Properties

Illinois Ave. is now Orlando's Disney World (this is the property most often landed on)
Indiana Ave. is now Honolulu's Waikiki Beach
Kentucky Ave. is now Phoenix's Camelback Mountain

Orange Properties

New York Ave. is now Seattle's Pioneer Square
Tennessee Ave. is now Houston's Johnson Space Center
St. James Place is now Miami's South Beach

Magenta Properties

Virginia Ave. is now Philadelphia's Liberty Bell
States Ave. is now Denver's Red Rocks Amphitheatre
St. Charles Place is now Atlanta's Centennial Olympic Park

Light Blue Properties

Connecticut Ave. is now Minneapolis' Mall of America
Vermont Ave. is now St. Louis' Gateway Arch
Oriental Ave. is now Nashville's Grand Ole Opry

Purple Properties

Baltic Ave. is now Dallas' Texas Stadium
Mediterranean Ave. is now Cleveland's Jacobs Field

Player Tokens

The race car has been replaced with a hybrid Toyota Prius, the shoe is now a New Balance sneaker, and the Scottish terrier has become a labradoodle.

The other game tokens are McDonald's French Fries, a Motorola RAZR cell phone, an airplane, and a laptop computer.

Everything is More Expensive

The new game has higher property values and rents. Players start with $2 million each. Everything in the game appears to be proportional to the original edition, multiplied by 10,000.

Chance and Community Chest

Chance and Community Chest cards have been updated. For example, winning $10 in a beauty contest has become winning $100,000 on a reality TV show, and players are sent to jail for crimes like identity theft and insider trading.

Traditional Monopoly

The traditional Monopoly game, based on streets in Atlantic City, New Jersey, will still be sold.


View the original article here

Wednesday, August 24, 2011

Value of Old Monopoly Games

Answer: Generally speaking, not much -- almost always less than $200 for a standard edition, no matter how old and no matter how good the condition is.

Not long after the game began production at Parker Brothers, more than 20,000 games were being published each week. With that many games in circulation, the remaining supply is still big enough to keep prices down.

So you're not going to be able to finance your child's education by finding an old Monopoly game in your attic and selling it on eBay. In fact, a 1935 edition in decent condition sold in early 2003 for just $76. A 1937 edition with wooden pawns went for only $61.

The most expensive Monopoly set ever was a ruby- and sapphire-encrusted creation put together by San Francisco jeweler Sidney Mobell in 1988. With solid gold houses and hotels, and diamonds in the dice for pips, this game was worth $2 million.

The Franklin Mint has produced a deluxe collector's edition that I've seen available for $500 to $600 retail and $200 to $300 on eBay.


View the original article here

Saturday, August 20, 2011

Ways to Improve Monopoly

We've all been there... a family gathering, a rainy Saturday afternoon... and everyone decides to play a board game.

In homes all around the world, that game is often Monopoly. But so many of us have played it so often -- and games can drag on for so long -- that one more game of Monopoly just might make us scream.

But there's a reason Monopoly has been so popular for so long: It's a good game. The problem is that most of us don't play by the rules. Repeat -- we do not play by the rules.

I don't mean that we cheat -- just that we don't use some of the game's most important rules. In fact, most of us probably don't even realize what we're ignoring.

Paying attention to these official rules will make your Monopoly experience much more enjoyable. A bit later, we'll discuss some variants that could help as well.

All of the ideas below, and many others, can be found at Mark Jackson's fabulous Game Central Station. They are used here with his permission.

The five Monopoly rules most often ignored: Property Auctions -- If a player lands on a property and doesn't want to purchase it, that property goes up for auction. Any player, including the one who initially landed on the square, can bid for it. The property may sell for any price. Limited Houses and Hotels -- There are only so many houses and hotels in the game. When they're gone, you can't build any more. Period. Loans -- The only way to borrow money is to mortgage property. You can't borrow from other players, and you can't borrow from the bank (apart from a mortgage). Free Parking Means Free Parking -- You do not get $500, $5,000 or even $5 for landing on Free Parking. You get nothing. Nada. Zip. On a related subject, all payments required by Chance and Community Chest cards go to the Bank, not to the center of the board. Only Tangible Items Can be Traded -- Official tournament rules make it clear that cash, title deeds, and Get Out of Jail Free cards are the only items that can be part of a deal. Keep it that way. The net effect of playing by the rules is to speed up the game, which goes a long way toward improving it. (Think about it: How many times have you seen a player come back from the verge of bankruptcy because of a big, unearned payday from landing on Free Parking? It's a completely random factor that adds a moment or two of excitement, but can also add hours of time.)

But, you say, just paying attention to the existing rules can't be enough to make Monopoly great? OK...

Try these new rules:

These suggestions are all designed to speed play, reward good strategy, or both. Bid for Start Order -- Going first is a definite advantage, because you can buy properties before anyone else gets there. So why shouldn't you have to pay for the advantage? At the start of the game, bid for first position, then second, etc. In cases where no one wishes to bid, a die roll is used to determine order. From R. Wayne Schmittberger's book New Rules for Classic Games. Once Around the Board -- As an alternative to bidding for player order, don't let anyone purchase property until they pass Go once. This will somewhat even out the advantage of going first. From Phillip Orbanes' book The Monopoly Companion. Movement Cards -- Give each player a set of cards numbered from 1 to 6. On each roll, a player uses one card and rolls one die. That player then moves the total of both. Each card must be used once before any can be used a second time. From Stephen Glenn. End After Two Bankruptcies -- Most (perhaps all) official Monopoly rulebooks offer this as a "short game" variant. After two players go bankrupt, the winner is the person with the most cash, property and buildings. No Future Considerations -- This is really just a reinforcement to "Only Tangible Items Can be Traded." Don't allow players to trade for promises. For example, this should be a no-no: "You don't have to pay me the rent now, but you must give me $100 when you pass Go." Now when it rains again and your family wants to play another game of Monopoly, you're equipped to play the game as it was meant to be played -- or maybe even better!

View the original article here

Friday, August 19, 2011

Monopoly: Rent in Jail?


Question: Can I collect rent from other players while I'm in Jail?

Answer: Yes.

In terms of rent collection, Monopoly players conduct business as usual while in jail.



View the original article here

Thursday, August 18, 2011

Monopoly Online at Atari.com

Atari.com

Link: http://games.atari.com/playgames/home.jsp

UPDATE: As of April 2006, Games.com was acquired by AOL and no longer offers Monopoly online. However, the game is now available at Atari.com. Some of the following information may need to be updated; if so, that will happen soon.

Atari.com offers an official site to play Monopoly online. The interface is fairly smooth, although users on dialup connections will have some significant waits while pages load.

Because Atari.com uses Java, once the game is loaded onto your computer, things should flow pretty smoothly no matter what type of connection you have.

Step-by-Step Instructions to play Monopoly online via Atari.com

On the Atari.com home page, click on the phrase "Click here" in the sentence "Click here to play the fun games at Games.com."

Under the tab "Play Games" and in the box marked "Board and Word Games," click on the link for Monopoly.

The next screen lists various Monopoly "game lobbies" (e.g. Boardwalk, Park Place, Reading Railroad). Select one, making sure it has an adequate number of active players -- a minimum of 20 is my recommendation. There is no functional difference between game lobbies.

Logging In

Now you'll be asked to log in. If you've registered with Atari.com, enter your username and password and click "Submit." If you've never registered with Atari.com, you have a choice to make. You can either register (by clicking "register for free" in the text to the left of the login box or the "Register" button below the login box) or enter as a guest (by clicking the "Guest" button below the login box). NOTE: By registering, you'll be able to access all of Atari.com's features, including the ability to chat with other players and to see your skill rating go up or down over time. Playing as a guest will prevent from accessing some features, but you'll still be able to play. After logging in, you may receive a message which says the page that's loading includes both secure and non-secure items, asking if you want to display both. I've always said yes and it doesn't seem to cause any problems. Depending on your Internet connection speed, the next page -- the Monopoly game lobby you chose -- could take several minutes to load.

The Game Lobbies

When the lobby finishes loading, you'll see three distinct areas: The Rank/Name box shows the players in this lobby, and their ratings. The list is sorted by rating. The Join/Watch box is where you can go to either join someone else's game, or watch a game in progress. The chat box to the right side of the screen has three buttons on top of it, "New Table," "Options" and "People."

View the original article here

Tuesday, August 16, 2011

Value of Old Monopoly Games

Answer: Generally speaking, not much -- almost always less than $200 for a standard edition, no matter how old and no matter how good the condition is.

Not long after the game began production at Parker Brothers, more than 20,000 games were being published each week. With that many games in circulation, the remaining supply is still big enough to keep prices down.

So you're not going to be able to finance your child's education by finding an old Monopoly game in your attic and selling it on eBay. In fact, a 1935 edition in decent condition sold in early 2003 for just $76. A 1937 edition with wooden pawns went for only $61.

The most expensive Monopoly set ever was a ruby- and sapphire-encrusted creation put together by San Francisco jeweler Sidney Mobell in 1988. With solid gold houses and hotels, and diamonds in the dice for pips, this game was worth $2 million.

The Franklin Mint has produced a deluxe collector's edition that I've seen available for $500 to $600 retail and $200 to $300 on eBay.


View the original article here

Monday, August 8, 2011

Monopoly Here & Now (U.S.)

Parker Brothers has unveiled a major new edition of Monopoly -- Monopoly Here & Now.

While some versions of Here & Now, such as the U.K. and Canada, were published earlier, the U.S. edition of Monopoly Here & Now was released in September 2006. It updates all of the classic real estate game's properties, property values, player tokens and more. The railroads are changed to airports, and the electric company and water works are now a cell phone service and an Internet service provider.

The most coveted spot on the board, Boardwalk in the original U.S. version, is now New York City's Times Square. Park Place has been replaced by Fenway Park, the home of the Boston Red Sox.

In the spring of 2006, Hasbro asked people to vote online to help choose the new properties. These votes determined which landmarks from 22 pre-determined cities made it onto the board, as well as the location of the landmarks on the board.

Monopoly Here & Now is available for a suggested retail price of $29.99.

We have a photo gallery of images from Monopoly Here & Now.

Property Changes

Here's a look at how the properties from the traditional edition of Monopoly have been changed for Monopoly Here & Now, with the most expensive properties listed first.

Blue Properties

Boardwalk is now New York City's Times Square
Park Place is now Boston's Fenway Park

The rent on Boardwalk was: $50 undeveloped; $200 with one house; $600 with two houses; $1,400 with three houses; $1,700 with four houses; and $2,000 with a hotel.

The rent on Times Square is: $500,000 undeveloped; $2 million with one house; $6 million with two houses; $14 million with three houses; $17 million with four houses; and $20 million with a hotel.

Green Properties

Pennsylvania Ave. is now The White House
North Carolina Ave. is now Chicago's Wrigley Field
Pacific Ave. is now Las Vegas' Las Vegas Blvd.

Yellow Properties

Marvin Gardens is now San Francisco's Golden Gate Bridge
Ventnor Ave. is now Hollywood
Atlantic Ave. is now the French Quarter of New Orleans

Red Properties

Illinois Ave. is now Orlando's Disney World (this is the property most often landed on)
Indiana Ave. is now Honolulu's Waikiki Beach
Kentucky Ave. is now Phoenix's Camelback Mountain

Orange Properties

New York Ave. is now Seattle's Pioneer Square
Tennessee Ave. is now Houston's Johnson Space Center
St. James Place is now Miami's South Beach

Magenta Properties

Virginia Ave. is now Philadelphia's Liberty Bell
States Ave. is now Denver's Red Rocks Amphitheatre
St. Charles Place is now Atlanta's Centennial Olympic Park

Light Blue Properties

Connecticut Ave. is now Minneapolis' Mall of America
Vermont Ave. is now St. Louis' Gateway Arch
Oriental Ave. is now Nashville's Grand Ole Opry

Purple Properties

Baltic Ave. is now Dallas' Texas Stadium
Mediterranean Ave. is now Cleveland's Jacobs Field

Player Tokens

The race car has been replaced with a hybrid Toyota Prius, the shoe is now a New Balance sneaker, and the Scottish terrier has become a labradoodle.

The other game tokens are McDonald's French Fries, a Motorola RAZR cell phone, an airplane, and a laptop computer.

Everything is More Expensive

The new game has higher property values and rents. Players start with $2 million each. Everything in the game appears to be proportional to the original edition, multiplied by 10,000.

Chance and Community Chest

Chance and Community Chest cards have been updated. For example, winning $10 in a beauty contest has become winning $100,000 on a reality TV show, and players are sent to jail for crimes like identity theft and insider trading.

Traditional Monopoly

The traditional Monopoly game, based on streets in Atlantic City, New Jersey, will still be sold.


View the original article here

Sunday, August 7, 2011

Bank Size in Monopoly

Answer: The bank has $15,140 in cash (in standard editions of Monopoly).

The money comes in 20 orange $500 bills, 20 beige $100 bills, 30 green $50 bills, 50 blue $20 bills, 40 yellow $10 bills, 40 pink $5 bills, and 40 white $1 bills.


View the original article here

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