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Saturday, October 22, 2011

Final Fantasy XIII PS3 Review

Final Fantasy XIII is a beautiful, epic adventure that has the same quality and volume of content as other Final Fantasy games, but it feels a bit "light" on the RPG side. Think of it as an incredibly beautiful interactive movie and you will be a happy camper, but of you are looking for a deep RPG, this may not be your game. FFXIII will hook you, like a good meal, but it will leave you craving the sides you've become accustomed to having at your other Final Fantasy banquettes. There are a few problems with reviewing Final Fantasy XIII. First, the anticipation for this game is immense, and the frustration over its delay(s) and multiplatform status taint many folks' impressions before they've even played it, and finally, it's Final Fantasy. The reality is Final Fantasy XIII puts many other RPGs to shame, but its sister games are some of the best ever made, and the prequels establish expectations that Final Fantasy XIII doesn't live up to. So, before you accuse me of being nitpicky, know that Final Fantasy XIII is a great game. Now, let's get fussbudgety on Final Fantasy XIII.

Final Fantasy XIII (FFXIII) is gorgeous. Not "hot co-worker you are scared to ask out" gorgeous, but rather "I'm so pretty that publicists hire me to go out with rock stars on public dates" gorgeous. Epic landscapes, creative creatures, awe-inspiring airships, and pretty, pretty people populate both the gameplay and the custscenes. The former are so good, you will yet again wonder why Square-Enix doesn't make movies (they have, with mixed success), the dilemma is that the in-game action is almost too good.

Yes, it's a strange complaint. But the battles look so impressive, as do the transition scenes using the in-game engine that they diminish the impact of the pre-rendered cut scenes. Why is the game being too pretty a bad thing? Well it's a design issue. One of the main motivation mechanisms in FF games are the mini-movies. You play the game long enough, you get rewarded with a Pixar quality short film that forwards the story of the game. But when the game itself looks nearly as good as the movie, the contrast ceases to be as rewarding, and you lose the motivation factor. Don't get me wrong, I love the movies, but if all movies looked as good as Avatar, then it wouldn't be as "amazing" would it? Continuing to be nitpicky, if we still can't render convincing hair, style your characters accordingly. Fang and Lightening, I'm look at you, and your stylists.

FFXIII's story is great, but it really falls apart at the second half. It's an odd design decision, as the first half is almost too linear, but the story keeps you engaged. When you get to Gran Pulse and gain freedom of movement, the story fades into the background. You can go everywhere but have little motivation to go anywhere. Still, it's a good yarn and the characters are all endearing.

Finally, the core gameplay is brilliant. The job system and on the fly switching of "paradigms" keeps the semi-real time combat engaging and challenging. Yes, there's only three characters fighting, and you really only control one, but the strategy switching will keep you more than busy, which is good as the game has no puzzles, minigames, or even towns to keep you occupied. Combat is the only time you will make meaningful decisions outside of upgrading.

FFXIII is great looking, has a deep combat system and a decent story, but it is missing so many FF mainstays that it feels like a giant version of FF lite.


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