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Showing posts with label Final. Show all posts
Showing posts with label Final. Show all posts

Saturday, October 22, 2011

Final Fantasy XIII PS3 Review

Final Fantasy XIII is a beautiful, epic adventure that has the same quality and volume of content as other Final Fantasy games, but it feels a bit "light" on the RPG side. Think of it as an incredibly beautiful interactive movie and you will be a happy camper, but of you are looking for a deep RPG, this may not be your game. FFXIII will hook you, like a good meal, but it will leave you craving the sides you've become accustomed to having at your other Final Fantasy banquettes. There are a few problems with reviewing Final Fantasy XIII. First, the anticipation for this game is immense, and the frustration over its delay(s) and multiplatform status taint many folks' impressions before they've even played it, and finally, it's Final Fantasy. The reality is Final Fantasy XIII puts many other RPGs to shame, but its sister games are some of the best ever made, and the prequels establish expectations that Final Fantasy XIII doesn't live up to. So, before you accuse me of being nitpicky, know that Final Fantasy XIII is a great game. Now, let's get fussbudgety on Final Fantasy XIII.

Final Fantasy XIII (FFXIII) is gorgeous. Not "hot co-worker you are scared to ask out" gorgeous, but rather "I'm so pretty that publicists hire me to go out with rock stars on public dates" gorgeous. Epic landscapes, creative creatures, awe-inspiring airships, and pretty, pretty people populate both the gameplay and the custscenes. The former are so good, you will yet again wonder why Square-Enix doesn't make movies (they have, with mixed success), the dilemma is that the in-game action is almost too good.

Yes, it's a strange complaint. But the battles look so impressive, as do the transition scenes using the in-game engine that they diminish the impact of the pre-rendered cut scenes. Why is the game being too pretty a bad thing? Well it's a design issue. One of the main motivation mechanisms in FF games are the mini-movies. You play the game long enough, you get rewarded with a Pixar quality short film that forwards the story of the game. But when the game itself looks nearly as good as the movie, the contrast ceases to be as rewarding, and you lose the motivation factor. Don't get me wrong, I love the movies, but if all movies looked as good as Avatar, then it wouldn't be as "amazing" would it? Continuing to be nitpicky, if we still can't render convincing hair, style your characters accordingly. Fang and Lightening, I'm look at you, and your stylists.

FFXIII's story is great, but it really falls apart at the second half. It's an odd design decision, as the first half is almost too linear, but the story keeps you engaged. When you get to Gran Pulse and gain freedom of movement, the story fades into the background. You can go everywhere but have little motivation to go anywhere. Still, it's a good yarn and the characters are all endearing.

Finally, the core gameplay is brilliant. The job system and on the fly switching of "paradigms" keeps the semi-real time combat engaging and challenging. Yes, there's only three characters fighting, and you really only control one, but the strategy switching will keep you more than busy, which is good as the game has no puzzles, minigames, or even towns to keep you occupied. Combat is the only time you will make meaningful decisions outside of upgrading.

FFXIII is great looking, has a deep combat system and a decent story, but it is missing so many FF mainstays that it feels like a giant version of FF lite.


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Friday, October 21, 2011

Final Fantasy Concert

UPDATE: More FINAL FANTASY concerts have been scheduled. You can read the details and find out the dates here.

"Dear Friends", The FINAL FANTASY symphony concert tour is coming to San Francisco on Monday, March 7, 2005 at 7:30 PM at the Nob Hill Masonic Auditorium. The concert, to be performed by the Symphony Silicon Valley and the San Jose State University Chorale, is the second in a set of long-awaited concerts in North America featuring music from the world-renowned FINAL FANTASY video game series. Join us and enjoy the award-winning music accompanied by exciting and breath-taking graphics from the video games. Tickets will be available starting Friday, January 21, 2005! VIP tickets offering meet and greet opportunities with legendary composer Nobuo Uematsu will also be available.

BOX OFFICE:
The Nob Hill Masonic Auditorium is located in San Francisco at 1111 California Street between Jones and Taylor streets, immediately opposite Grace Cathedral.

PHONE:
Tickets can be purchased by calling 415-292-9191 or toll-free 888-849-4255 (888-TIX-4ALL)

ONLINE:
Tickets can be purchased online at www.masonicauditorium.com.
You may also visit www.masonicauditorium.com/seating.html for a complete seating chart.

For more information, please visit www.square-enix.com/uematsu.


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Saturday, October 8, 2011

Final Fantasy XIII Review X360

Final Fantasy XIII has proven to be a controversial game as it casts aside RPG traditions like towns and exploration in favor of a tighter focus on a more linear story. This raised a red flag for RPG die-hards, but since we’re not RPG die-hards, we dove in without any preconceived notions of what the game should be. What did we find? Find out in our full Final Fantasy XIII review right here.Game Details Publisher: Square-Enix Developer: Square-Enix ESRB Rating: “T” for Teen Genre: RPG Pros: Great graphics and music; fun combat; Crystarium; decently “real” characters; chapter 11 on is awesome Cons: Goofy story; difficulty spikes; weapon upgrade system; extremely slow start; game doesn’t really reach full potential until 20+ hours in

Story & Setting

Final Fantasy XIII tells the story of six characters brought together by an intertwining series of events in the 13 days before they all officially met. The setting is split into two worlds – a futuristic world called Cocoon that floats above a wild and dangerous underworld called Pulse. Cocoon and Pulse have been at war for centuries driven by fear and ignorance of each other. At the heart of both Pulse and Cocoon, however, is a mysterious race of behemoths call fal’Cie. The fal’Cie provide light and energy and food for the people of the worlds, but they occasionally need to recruit regular people to help them do certain things. When this happens, those people are branded l’Cie and are given a specific job to do. Pulse l’Cie want to destroy Cocoon and are feared. Cocoon l’Cie are bound to protect Cocoon. If they don’t finish their task, they are turned into monsters. If they do fulfill their task, they turn into crystal and live forever. Unfortunately, the tasks they are asked to do aren’t always clear, which is where the main story really begins.

The story overall is decent, but at the same time is predictable and often pretty confusing. There is way too much ‘Cie names flying around and it is easy to get confused. The game also has a habit of nonchalantly introducing side characters, forgetting about them entirely for hours, and then when they suddenly reappear you don’t know who they are. You can tell the game wanted it to be some big epic reveal when so-and-so shows up again, but you’re usually just left scratching your head and thinking “Who the Hell was that and why should I care?” At least it all looks very, very pretty and the CG cutscenes are gorgeous.

While the story is kind of over the top, the six main characters are generally pretty good and actually change and develop as the game goes on. They feel more real than a lot of RPG characters who tend to be way over the top. Final Fantasy XIII’s cast represents mostly normal people who accidentally stumble upon their fate. They don’t know exactly what they are supposed to do, or even if they want to do it at all, and the characters generally react to these situations the way you’d expect real people to. The story is confusing and goofy, but you press on because you care about the characters and want to see how they adapt. And, for the record, the lack of towns to visit is pretty easily explained by the context of the story (you’ll see), so the lack of towns to explore is a pretty weak complaint.

The core gameplay is rather different from a lot of previous Final Fantasy games. The levels are almost entirely linear and if there is ever a side path it typically only leads to a dead end with a treasure item. The first few hours of the game are a glorified tutorial that introduces you to the basic mechanics of the game and you aren’t even given access to deeper combat or any sort of character advancement for several hours. After that point, the battles and character advancement opens up and the game really begins, but it is a shame it takes three incredibly slow hours to get to that point.

Also, the game is kind of oddly weighted in that the first 10 chapters will take you about 20-25 hours while the final three chapters will take 25 hours or more by themselves. After chapter eleven, the game opens up and isn’t nearly as linear anymore and is, frankly, where the game really starts to get good. It begs the question, though, as to why the whole game couldn’t have been more like the last half and less like the boring first half. Don’t misunderstand, the first ten chapters are enjoyable, especially if you connect with the characters, but Final Fantasy XIII is at its best from chapter 11 onward and it is sad it takes so long to get to that point.

Another slight issue along those same lines is that you can’t choose the characters in your party until around chapter 10. You use pre-selected teams up to that point and switch between different parties (often in entirely different locations), which, again, messes with the pacing a bit.


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Monday, October 3, 2011

Final Fantasy VII: AC

Imagine you were given a golden egg, then you dropped it and drove over it with your car. Pick it up and that's Final Fantasy VII: Advent Children. You take a near perfect videogame, some of the best CG animators on the planet, and then you let a first time director and a poor writer drive it into the ground. Well, at least it was cool seeing high rez CG versions of our favorite FFVII characters.Biases up front. I like anime. Heck, I love it. I've been a gamer and a fanboy my whole life. I've lived in Japan and have boxes of otaku goodness that my wife is begging me to throw out. Yet even I didn't like Final Fantasy VII: Advent Children, and when it comes to Japanese film, I'm pretty forgiving.

Did FFVII look good? Yes. Everyone looked stunning, and the action sequences moved very well. The loving attention to Cloud and his crew are what save the film from being a 2 star picture. The art director clearly knows his FFVII, and while there are many new elements, they all feel right at home in the FFVII universe.

It isn't that I mind surreal, existential, or postmodern film, which is a problem some people have with Japanese cinema and anime. It was just dull. There was a lot of moping about, something about saving children and dull enemies that magically, without much reason, morph into Sepiroth. The writer had elements he wanted to work in, redemption, forgiveness, hope, but his iconic approach lacked any sort of context. It was as storytelling had been replaced by iconography. Luckily for Square-Enix FFVII has some strong icons for fans to latch on to.

Am I happy they made it? Of course I am. I love FFVII as much as the next guy. Really, a shallow story with some decent fighting would have been fine by me. Instead we are treated the the most boring Final Fantasy story yet. So rent it for the eye candy and nostalgia, as that's all that's there.


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Tuesday, August 9, 2011

Final Fantasy 3 SNES

How to Get General Leo Back

Go to the forest east of Gau's father's house and kill 4000 dragons and then a gold dragon will appear (like the one in kefka's tower) and when you kill it, it should give you resurrect abilities, it may take 2 or three tries Please Note: the dragon will still be there. After you get the resurrect ability simply go to Leo’s grave and use it and he will join your party. This takes some time and may take a few attempts. General Leo is a powerful character to have in your party and is worth the time to try this trick.

How to get the Water Rondo Dance

To get Mog's best dance, Water Rondo, you will need to get him in your party in the World of Balance. You need to go to Narshe, and into the house with the locked treasure chests. Lone Wolf will be there, ONLY if you let him escape earlier. He'll run away with the treasure. Follow him. At the top of the snowfields, Lone Wolf will hold Mog hostage. You must choose between Mog and a Golden Hairpin. You can get the Hairpin later in the game, and this is the only time you can get Mog to learn the Water Rondo. Once you learn it, head over to Nikeah in your airship. There is a chocobo stable around. You will need to rent on, and follow the path to Mobliz. Once you reach Crescent Mountain simply Jump in the water and the current will take you to your airship.

Zozo's clock code easy explanation

In the ton of Zozo head for the building where you need to set the clock. Once you are at the clock and asked for the new settings enter 6, 10, and 50. Once correctly the secret passage way will now be able to enter. Trigger the opening and enter the passageway to get Edgar’s new tool.

How to get Sabin's Final Blitz

To get Sabin's final blitz “Bum Rush”. You must be in the Ruined World to get there fly north to Narshe, the cave town. Look on that continent for four trees shaped in a cross. Land and walk into the trees. You will meet u with Sabin's trainer and he will teach him the final blitz. Also known as the Bum Rush.

If you have another cheat or hint for this game, or any other game we do not have listed send it in.


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Thursday, July 21, 2011

Stop Motion Final Fantasy VII - Super Impressive Vid News

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