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Saturday, October 8, 2011

Final Fantasy XIII Review X360

Final Fantasy XIII has proven to be a controversial game as it casts aside RPG traditions like towns and exploration in favor of a tighter focus on a more linear story. This raised a red flag for RPG die-hards, but since we’re not RPG die-hards, we dove in without any preconceived notions of what the game should be. What did we find? Find out in our full Final Fantasy XIII review right here.Game Details Publisher: Square-Enix Developer: Square-Enix ESRB Rating: “T” for Teen Genre: RPG Pros: Great graphics and music; fun combat; Crystarium; decently “real” characters; chapter 11 on is awesome Cons: Goofy story; difficulty spikes; weapon upgrade system; extremely slow start; game doesn’t really reach full potential until 20+ hours in

Story & Setting

Final Fantasy XIII tells the story of six characters brought together by an intertwining series of events in the 13 days before they all officially met. The setting is split into two worlds – a futuristic world called Cocoon that floats above a wild and dangerous underworld called Pulse. Cocoon and Pulse have been at war for centuries driven by fear and ignorance of each other. At the heart of both Pulse and Cocoon, however, is a mysterious race of behemoths call fal’Cie. The fal’Cie provide light and energy and food for the people of the worlds, but they occasionally need to recruit regular people to help them do certain things. When this happens, those people are branded l’Cie and are given a specific job to do. Pulse l’Cie want to destroy Cocoon and are feared. Cocoon l’Cie are bound to protect Cocoon. If they don’t finish their task, they are turned into monsters. If they do fulfill their task, they turn into crystal and live forever. Unfortunately, the tasks they are asked to do aren’t always clear, which is where the main story really begins.

The story overall is decent, but at the same time is predictable and often pretty confusing. There is way too much ‘Cie names flying around and it is easy to get confused. The game also has a habit of nonchalantly introducing side characters, forgetting about them entirely for hours, and then when they suddenly reappear you don’t know who they are. You can tell the game wanted it to be some big epic reveal when so-and-so shows up again, but you’re usually just left scratching your head and thinking “Who the Hell was that and why should I care?” At least it all looks very, very pretty and the CG cutscenes are gorgeous.

While the story is kind of over the top, the six main characters are generally pretty good and actually change and develop as the game goes on. They feel more real than a lot of RPG characters who tend to be way over the top. Final Fantasy XIII’s cast represents mostly normal people who accidentally stumble upon their fate. They don’t know exactly what they are supposed to do, or even if they want to do it at all, and the characters generally react to these situations the way you’d expect real people to. The story is confusing and goofy, but you press on because you care about the characters and want to see how they adapt. And, for the record, the lack of towns to visit is pretty easily explained by the context of the story (you’ll see), so the lack of towns to explore is a pretty weak complaint.

The core gameplay is rather different from a lot of previous Final Fantasy games. The levels are almost entirely linear and if there is ever a side path it typically only leads to a dead end with a treasure item. The first few hours of the game are a glorified tutorial that introduces you to the basic mechanics of the game and you aren’t even given access to deeper combat or any sort of character advancement for several hours. After that point, the battles and character advancement opens up and the game really begins, but it is a shame it takes three incredibly slow hours to get to that point.

Also, the game is kind of oddly weighted in that the first 10 chapters will take you about 20-25 hours while the final three chapters will take 25 hours or more by themselves. After chapter eleven, the game opens up and isn’t nearly as linear anymore and is, frankly, where the game really starts to get good. It begs the question, though, as to why the whole game couldn’t have been more like the last half and less like the boring first half. Don’t misunderstand, the first ten chapters are enjoyable, especially if you connect with the characters, but Final Fantasy XIII is at its best from chapter 11 onward and it is sad it takes so long to get to that point.

Another slight issue along those same lines is that you can’t choose the characters in your party until around chapter 10. You use pre-selected teams up to that point and switch between different parties (often in entirely different locations), which, again, messes with the pacing a bit.


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